Isaac Burns
I wanted to suggest a few changes I've found that help the Android build. By adding LOCAL_EXPORT_C_INCLUDES to the Android.mk file, anything that references the SDL Android project will inherit the include paths.
Philipp Wiesemann 2012-09-22 05:26:11 PDT
currently SDL (HG) does not implement the power management functionality of
SDL_GetPowerInfo() for Android.
I attached a patch which tries to implement this functionality (JNI only, API
5). It supports plugged state and battery percent return values but not
remaining seconds (which are not available on Android).
I'm playing with SDL on android, and did notice a problem in latest sources ( branch "default" ) :
SDL/src/render/opengles/SDL_glesfuncs.h:10: error: 'glDrawTexiOES' undeclared (first use in this function)
SDL/src/render/opengles/SDL_glesfuncs.h:10: error: (Each undeclared identifier is reported only once
If it can help you win some time here is the fix, applied to the "Android.mk" file :
LOCAL_CFLAGS += -D GL_GLEXT_PROTOTYPES
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h