Commit graph

2918 commits

Author SHA1 Message Date
Sam Lantinga
6c26794172 Fixed dynamic loading on Windows CE
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2009-05-07 12:04:53 +00:00
Mike Gorchak
fed9a98f21 Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0.
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2009-05-06 09:46:55 +00:00
Mike Gorchak
30a86a694d Added _OES suffix for GL_OES_vertex_buffer_object extension for OpenGL ES.
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2009-05-06 07:00:32 +00:00
Mike Gorchak
8c10b07962 Added support for single buffering, if double buffering is not available.
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2009-05-05 17:50:34 +00:00
Mike Gorchak
c2566086e3 Added handler for all window events.
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2009-05-05 17:47:41 +00:00
Mike Gorchak
59e09f9044 GF header must be included before Photon header for QNX.
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2009-04-28 06:04:21 +00:00
Mike Gorchak
260b9a9f92 Added hiddi library linkage when GF target is available for QNX
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2009-04-28 04:46:05 +00:00
Mike Gorchak
820895189c New last cursor position must rely on the clamped coordinates.
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2009-04-28 04:43:21 +00:00
Mike Gorchak
d01b767241 Default video mode has been changed from 320x200 to 640x480, since fullscreen 320x200 is often unavailable.
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2009-04-28 04:41:25 +00:00
Mike Gorchak
cd61a12a39 Added OpenGL ES context creation for the each window which has been created (for --windows=N option).
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2009-04-28 04:38:51 +00:00
Mike Gorchak
cf3c16b210 Support for HID devices (mice and keyboards only for now) has been added
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2009-04-28 04:33:30 +00:00
Mike Gorchak
79abe77b26 Continue working on QNX Photon with OpenGL ES support
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2009-04-28 04:30:52 +00:00
Mike Gorchak
173f682e1e Update README for QNX 6.x
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2009-04-24 03:46:54 +00:00
Sam Lantinga
24a17de88c Added a reminder for the jobs mailing list
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2009-04-13 09:33:55 +00:00
Sam Lantinga
d7b72e290b Fixed bug #721
From  michalziulek@gmail.com   2009-03-28 07:43:34   (-) [reply]

There is a bug in OpenGL 3.x context creation code.
Function glXGetProcAddress is used directly where it should be:
_this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
x11 and win32. Thanks.

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2009-04-03 17:19:05 +00:00
Sam Lantinga
ce21b3731c Fixed undefined references to joystick code
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2009-04-03 13:35:05 +00:00
Sam Lantinga
107632a278 Added SDL_GetColorKey()
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2009-04-03 13:27:33 +00:00
Sam Lantinga
e62d2f485e Oops
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2009-03-28 06:00:42 +00:00
Sam Lantinga
29be1b210a Added credits for OpenGL 3.0 support
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2009-03-24 10:46:18 +00:00
Sam Lantinga
ba096ad053 Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation

I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).

Sample code:

    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("Unable to initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );


I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.

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2009-03-24 10:43:53 +00:00
Sam Lantinga
fd618abec1 Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.

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2009-03-24 10:33:12 +00:00
Sam Lantinga
0543b444ac Date: Thu, 05 Feb 2009 17:27:54 +0100
From: Stefan Klug
Subject: [SDL] SDL_SetVideoMode compatibility fix

SDL_SetVideoMode(0,0,0,flags) used to be valid in SDL 1.2
Attached is a patch to replicate this behaviour in SDL 1.3

Cheers Stefan

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2009-03-23 05:37:45 +00:00
Sam Lantinga
d2d2e1c376 Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend

as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.

Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.

The first one (configure.in.patch) should be straight forward without
any side effects.

The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.

The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized  bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32


Cheers
Stefan

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2009-03-23 05:35:21 +00:00
Sam Lantinga
e403bb296f Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage

On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"

I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.

I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).

Anyways. Would be great if the patch or a fix could find its way to SVN ;-)

Cheers
Stefan

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2009-03-23 05:21:40 +00:00
Sam Lantinga
2bacdee082 Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
From: Mason Wheeler
Subject: [SDL] Critical SDL 1.3 patch

Displaying a window created with SDL_CreateWindowFrom was causing stack overf
lows for me under certain conditions.  After far too much work trying to get
Visual Studio's debugger to play nice with a program written in Delphi, I tra
cked it down to a nasty reentrancy cycle in the WndProc handling.  Here's a p
atch that fixes the problem

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2009-03-23 02:02:30 +00:00
Sam Lantinga
a01cdb4253 Fixed potential crash in testbitmap
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2009-03-22 06:56:37 +00:00
Sam Lantinga
7a8aae678e Fixed iPhone demos
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2009-03-17 03:56:21 +00:00
Sam Lantinga
4d78fdcef7 Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches

In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.

qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.

sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.

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2009-03-17 03:24:22 +00:00
Sam Lantinga
65fa34140f Fixed return value for SDL_CreateRenderer()
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2009-03-15 15:50:18 +00:00
Sam Lantinga
98c33d2db1 Fixed OpenGL library linking issue
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2009-03-12 03:51:39 +00:00
Sam Lantinga
17406a3e50 Fixed potential double-free crash
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2009-03-06 05:53:33 +00:00
Sam Lantinga
2bed25d87c Reverted dangerous change that could remove /bin/sh :)
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2009-03-06 05:48:52 +00:00
Sam Lantinga
ba4c542eeb Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.

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2009-03-04 15:10:47 +00:00
Sam Lantinga
7c0777a910 Updated config.guess and config.sub
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2009-03-04 09:35:32 +00:00
Sam Lantinga
dc650bdd28 Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX
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2009-03-04 08:57:30 +00:00
Sam Lantinga
160fe5bc11 Mac OS X and iPhoneOS have the full math library
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2009-03-03 09:48:00 +00:00
Sam Lantinga
e87963bb44 Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3

Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.

In the attachment initial patch for QNX support in SDL 1.3

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2009-03-03 04:21:51 +00:00
Sam Lantinga
89b23cc7ea Removed unicows dependency, at least for now...
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2009-02-27 09:51:55 +00:00
Sam Lantinga
9e37ac40e6 Missing API function
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2009-02-27 09:39:39 +00:00
Edgar Simo
5f6b802b96 More verbosity and error checking.
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2009-02-21 18:03:22 +00:00
Edgar Simo
dd682a6489 Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
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2009-02-21 18:02:55 +00:00
Sam Lantinga
755e92afcb indent
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2009-02-19 06:49:59 +00:00
Sam Lantinga
fbfd97d958 Implemented X11 maximized state control
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2009-02-19 06:48:25 +00:00
Sam Lantinga
68e2c17401 Use the default arrow cursor until we implement the cursor API
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2009-02-19 04:41:09 +00:00
Sam Lantinga
db32da3f78 Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()
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2009-02-19 04:15:04 +00:00
Sam Lantinga
609e3b3c91 Added missing files
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2009-02-19 04:03:05 +00:00
Darren Alton
c50bab2ba9 NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked.
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2009-02-18 00:33:31 +00:00
Sam Lantinga
aad9f51bdf Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()

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2009-02-17 05:59:40 +00:00
Sam Lantinga
a0978cdf4d indent
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2009-02-17 05:57:54 +00:00
Sam Lantinga
90b4c6937f Fixed bug #681
Description From  Philipp   2009-01-16 20:50:01   (-) [reply]

The File test/README from the svn says this:

    testgl        A very simple example of using OpenGL with SDL
    testgl2        Improved version of testgl

It is actually exchanged.

testgl.c is the improved version right now and testgl2.c the simple one.

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2009-02-17 05:44:49 +00:00