Sam Lantinga
bae3b1e1e1
Updated for Watcom C++ and LCC compilers
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--HG--
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2002-02-28 00:28:26 +00:00
Sam Lantinga
5462cb89e0
Updated the documentation for the SDL_PushEvent() call.
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--HG--
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2002-02-13 23:40:13 +00:00
Sam Lantinga
fb441e589b
David Snopek added Borland compiler support
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--HG--
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2002-02-13 17:45:24 +00:00
Sam Lantinga
c565735afa
Updated the headers with the correct e-mail address
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--HG--
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2001-12-14 12:37:47 +00:00
Sam Lantinga
ea3595e3fb
Added support for Xi Graphics XME fullscreen extension
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--HG--
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2001-11-22 04:55:38 +00:00
Sam Lantinga
c5e643229a
Bump the version number on the library
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--HG--
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2001-11-22 03:47:16 +00:00
Sam Lantinga
3deb725c6a
Added platform independent OpenGL header - SDL_opengl.h
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--HG--
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2001-10-25 05:37:32 +00:00
Sam Lantinga
d521252694
*** empty log message ***
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--HG--
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2001-09-23 21:10:30 +00:00
Sam Lantinga
e21a23a6a8
Date: Thu, 13 Sep 2001 14:14:42 -0400
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From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
--HG--
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2001-09-23 18:10:59 +00:00
Sam Lantinga
9223cd5dd9
*** empty log message ***
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2001-09-23 17:39:30 +00:00
Sam Lantinga
9ad41a58f3
*** empty log message ***
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--HG--
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2001-09-23 16:53:51 +00:00
Sam Lantinga
3ed3b9a257
Added the Undo key for the Atari keyboard
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2001-09-14 04:33:01 +00:00
Sam Lantinga
ce3a1900be
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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--HG--
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2001-09-11 20:38:49 +00:00
Sam Lantinga
ee5429fd3e
Fixed Solaris nitpicks (thanks Mattias!)
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--HG--
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2001-09-04 22:48:09 +00:00
Sam Lantinga
8e41c23177
Fixed compile errors and added call to SDL_SetModuleHandle() in WinMain()
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--HG--
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2001-08-09 14:04:46 +00:00
Sam Lantinga
5af50961be
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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and added a function to cache the application handle so DirectInput
still works properly.
--HG--
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2001-08-09 12:21:32 +00:00
Sam Lantinga
6bb44f76a9
The rectangle argument to SDL_SetClipRect is really const
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--HG--
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2001-07-31 05:36:10 +00:00
Sam Lantinga
6a0f52a7ca
Bump version to 1.2.3
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2001-07-31 00:13:03 +00:00
Sam Lantinga
acab15a3bd
Cleaned up the OpenBSD port, thanks to Peter Valchev
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--HG--
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2001-07-08 09:00:06 +00:00
Sam Lantinga
32bf9a536b
Added support for Visual C++ inline keyword
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2001-07-02 00:10:19 +00:00
Sam Lantinga
4b930af7e9
Bumped the library version
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--HG--
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2001-06-19 13:35:05 +00:00
Sam Lantinga
72f7279bf8
Added initial support for Quartz video (thanks Darrell!)
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--HG--
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2001-06-07 14:28:11 +00:00
Sam Lantinga
2358ce3d03
Reverted ENABLE_X11 patch - FIXME, this needs a better solution in the future.
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--HG--
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2001-05-22 05:05:16 +00:00
Sam Lantinga
367f76c103
Added initial support for Nano-X (thanks Hsieh-Fu!)
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--HG--
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2001-05-11 01:13:35 +00:00
Sam Lantinga
c0b3f77096
Fixed endian detection on IA64 architectures (thanks Bill!)
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2001-05-10 20:25:51 +00:00
Sam Lantinga
9b6cc5a90d
Changes since SDL 1.2.0 release
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--HG--
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2001-04-26 16:50:19 +00:00
Sam Lantinga
2f110628a7
Initial revision
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2001-04-26 16:45:43 +00:00
Philipp Wiesemann
8cc5275bde
Fixed typo in header comment.
2014-05-18 21:05:39 +02:00
Philipp Wiesemann
cba5857731
Fixed typo in header comment.
2014-05-11 15:59:22 +02:00
Gabriel Jacobo
7c6e66dad9
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
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Based on feedback from Sven Bergström
2014-05-10 17:00:37 -03:00
Dimitris Zenios
873297a269
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
2014-05-05 22:21:26 +03:00
Ryan C. Gordon
a8ab12a0d6
Fix build on Windows targets without dxgi.h, like MingW32.
2014-05-06 00:13:07 -04:00
Ryan C. Gordon
f2f5660c94
Removed comma at end of enum in a public header, to make -Wpedantic happy.
2014-04-29 12:00:28 -04:00
Sam Lantinga
0590857aeb
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
2014-04-26 12:38:35 -07:00
Brandon Schaefer
2b16b7f620
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
2014-04-21 12:42:25 -07:00
Jørgen P. Tjernø
431aca234b
Render: Allow empty cliprect.
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This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
--HG--
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extra : histedit_source : b92b8be4d05b19a89fa0dee57f7ed6b1e924cb99%2Cce419f6ade87bafc78ff42702c1f263d2469e7e7
2014-04-19 13:15:41 -07:00
Sam Lantinga
92e29fd71f
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
2014-04-18 12:43:04 -07:00
Dimitris Zenios
0e0eccbb61
Enable building of Android libraries using a standalone NDK
2014-04-06 00:30:48 +03:00