Commit graph

8665 commits

Author SHA1 Message Date
Philipp Wiesemann
c5a78d39a9 Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
2016-04-14 21:11:43 +02:00
Philipp Wiesemann
dd03d060c8 Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
2016-04-14 21:10:57 +02:00
Philipp Wiesemann
085f0f8b59 Added missing error return in test program. 2016-04-14 21:10:08 +02:00
Philipp Wiesemann
9c370afe9a PSP: Fixed compile error. 2016-04-14 21:09:45 +02:00
David Ludwig
41093fdbd8 WinRT: build/link fix 2016-04-13 21:59:50 -04:00
Ryan C. Gordon
a894234362 Patched to compile on Haiku...? 2016-04-12 18:40:44 -04:00
Ryan C. Gordon
2724ca1458 windows: created threads' stack sizes should be reserved, not committed. 2016-04-12 18:12:04 -04:00
Ryan C. Gordon
591371ded7 Patched to compile on various platforms. 2016-04-12 18:11:36 -04:00
Ryan C. Gordon
2ef7fa3e3a threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
Ryan C. Gordon
db39f16823 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
--HG--
extra : amend_source : a74d6fa1e88b604d14ceea0af1d7203b9ee1a466
2016-04-12 14:38:50 -04:00
David Ludwig
2001a7148e WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work.  This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
2016-04-11 00:22:39 -04:00
Alex Szpakowski
cdfd49ca55 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older. 2016-04-10 22:07:10 -03:00
Ryan C. Gordon
f09f435b7f alsa: Make device enumeration robust against weird results with NULL strings.
--HG--
extra : rebase_source : 8e0b50370d65317d57d80f479ffa22454f1e91f7
2016-04-04 22:49:13 -04:00
Alex Szpakowski
9811c0e220 iOS: Also do the Dictation crash workaround before executing the animation callback. 2016-04-02 13:21:01 -03:00
Alex Szpakowski
bcb782f88c Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
2016-04-02 11:54:05 -03:00
Alex Szpakowski
2a4cda5de4 iOS: Workaround for a crash after Dictation is used. 2016-04-01 19:18:50 -03:00
Philipp Wiesemann
7f88cc0d85 iOS: Fixed compiling demos on C89 compilers. 2016-04-01 21:14:49 +02:00
Philipp Wiesemann
c1eb482591 PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
2016-04-01 21:13:58 +02:00
Philipp Wiesemann
1ed692623b PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
2016-04-01 21:12:37 +02:00
Philipp Wiesemann
4c5cebd73c PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom(). 2016-04-01 21:11:31 +02:00
Philipp Wiesemann
5ac3e2b08a Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
Philipp Wiesemann
1f2d4a9443 Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
2016-03-28 21:03:04 +02:00
Philipp Wiesemann
ee01a42541 Removed not needed SDL_WINDOW_SHOWN from chessboard test program. 2016-03-28 21:02:30 +02:00
Philipp Wiesemann
cdebe3dc72 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. 2016-03-28 21:01:46 +02:00
Philipp Wiesemann
fe02f947cd iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
7b39911757 iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
ed8d6939fa iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Philipp Wiesemann
35cd6f68b5 iOS: Updated SDL version in demo README. 2016-03-27 22:24:10 +02:00
Philipp Wiesemann
8f72e07eea Fixed comment in gesture source. 2016-03-27 22:22:13 +02:00
Alex Szpakowski
58d97ae05b Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. 2016-03-20 15:35:34 -03:00
Alex Szpakowski
a1c1b64a93 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. 2016-03-18 22:15:53 -03:00
Philipp Wiesemann
e1e235cb90 Wayland: Fixed crash if memory mapping failed while creating a custom cursor. 2016-03-16 22:09:39 +01:00
Philipp Wiesemann
ee66d571c1 Wayland: Fixed storing a theme cursor which is never used in video data. 2016-03-16 22:09:23 +01:00
Sam Lantinga
aff83da132 Pick up new display mode information after a mode change (Windows only right now). 2016-03-11 08:33:47 -08:00
Sam Lantinga
7a159d48fa Quick fix for qsort off-by-one error. 2016-03-11 08:30:18 -08:00
Philipp Wiesemann
0765eefdf3 Emscripten: Deactivated custom cursor support because it created system cursors. 2016-03-11 22:10:35 +01:00
Philipp Wiesemann
0337adf177 Wayland: Fixed drawing created cursors without transparency. 2016-03-11 22:10:15 +01:00
Philipp Wiesemann
dc0f5b5460 Wayland: Fixed showing created cursors incorrectly before the first redraw. 2016-03-11 22:09:50 +01:00
Philipp Wiesemann
e8db21aaa3 WinRT: Removed dead code and fixed memory leak if allocation for driver failed. 2016-03-10 21:00:44 +01:00
Philipp Wiesemann
7d41ef944e Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers. 2016-03-10 21:00:27 +01:00
Philipp Wiesemann
76322d4b81 Removed unnecessary include statement in test program. 2016-03-10 21:00:13 +01:00
Ryan C. Gordon
8fc20326aa A simple test program for SDL_qsort(). 2016-03-10 01:50:43 -05:00
Ryan C. Gordon
1999ffe976 Another commit to test revision control. 2016-03-08 20:26:26 -05:00
Ryan C. Gordon
780d219beb Minor tweak to a README to test Mercurial server.
--HG--
extra : rebase_source : 5c7e9617463ad96cfd2fc4119aaf942eba2013c0
2016-03-08 20:24:20 -05:00
Sam Lantinga
3e91a9bb83 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик 2016-03-08 13:55:50 -08:00
Ethan Lee
be57775a6c Allow mappings to be added before GameControllerInit 2016-03-07 08:22:55 -05:00
Ryan C. Gordon
5024f42aae alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.

This does not handle hotplugging yet. You get a device list at init time
and that's it.
2016-03-05 23:25:23 -05:00
Ryan C. Gordon
9061ebe2fb x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
2016-03-04 19:41:16 -05:00
Ryan C. Gordon
dd10fff0f1 x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).

- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.

- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.

--HG--
extra : rebase_source : 22330fcd8cbb42b588e97eba60fe05153df04d33
2016-03-04 18:47:19 -05:00
Philipp Wiesemann
587245b141 Raspberry: Fixed crash if memory allocation for cursor failed. 2016-03-03 20:12:51 +01:00