Commit graph

9484 commits

Author SHA1 Message Date
Sam Lantinga
97a8eabaea Added Linux mapping for the DragonRise Inc. Generic USB Joystick 2016-12-03 00:40:13 -08:00
Sam Lantinga
476ea07d1b Fixed compile warning on Visual Studio 2016-12-02 22:18:05 -08:00
Sam Lantinga
065ab77fd3 Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.
This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
2016-12-02 21:01:13 -08:00
Sam Lantinga
d1b2ffe485 Fixed missing prototypes on Android, patch from Sylvain 2016-12-02 02:25:12 -08:00
Sam Lantinga
27eff4b547 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego

I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
2016-12-02 02:21:35 -08:00
Sam Lantinga
55695ad162 Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad 2016-12-01 07:31:08 -08:00
Sam Lantinga
36e2a768d4 Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer

With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/f0065b8e6541 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct.  Reverting r10651
and rebuilding makes it to function again.
2016-12-01 11:52:47 -08:00
Sam Lantinga
8ee02fe216 Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
Simon Hug

The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.

I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.

Sylvain

I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
2016-11-30 22:06:05 -08:00
Sam Lantinga
d56f4e599f Fixed the controller mappings for the OUYA controller 2016-11-30 12:58:03 -08:00
Sam Lantinga
9b7dc58b03 Added PS4 controller entries for the new Sony HID driver
https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
2016-11-30 12:34:50 -08:00
Sam Lantinga
98f3c67dae Added support for the DS4 USB Wireless Adaptor 2016-11-30 12:25:19 -08:00
Philipp Wiesemann
bcb68c55cf Updated documentation in header file. 2016-11-30 23:31:36 +01:00
Philipp Wiesemann
a5cd9d9fa1 Fixed warning about storing an unused value.
Found by buildbot.
2016-11-30 23:31:23 +01:00
Sam Lantinga
428b0082bf Add the controller mappings to the linked list in order 2016-11-29 22:02:37 -08:00
Sam Lantinga
a31f3d2c25 Added an API to iterate over game controller mappings 2016-11-29 06:36:57 -08:00
Sam Lantinga
1e59d959f0 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga
070b6b0d93 Made it safe to update joysticks from multiple threads, fixes crash in Steam 2016-11-29 05:04:42 -08:00
Sam Lantinga
7000baacf0 Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support 2016-11-28 08:05:45 -08:00
Sam Lantinga
e10c0baa5f Added debian changelog entry for SDL 2.0.5 2016-11-28 07:34:25 -08:00
Sam Lantinga
b91bde8a00 once more - iterating on this is annoying 2016-11-26 10:26:36 -08:00
Sam Lantinga
7e7f8e1aa6 if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after. 2016-11-26 10:26:32 -08:00
Sam Lantinga
5ffd534bc4 tap should default to disabled, not enabled 2016-11-26 10:26:26 -08:00
Sam Lantinga
fabb4c5e9e SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit. 2016-11-26 10:26:22 -08:00
Ryan C. Gordon
26b4eb69b0 checker-buildbot.sh: Disable warnings that aren't explicitly static analysis. 2016-11-25 14:16:27 -05:00
Ryan C. Gordon
11fb45ffe8 macOS: removed deprecated UpdateSystemActivity() call.
The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
2016-11-25 00:13:13 -05:00
Ryan C. Gordon
893f89bb1c Fixed all known static analysis bugs, with checker-279 on macOS.
--HG--
extra : rebase_source : 340383a2099de0ed7e61343fb21f59685d11a87e
2016-11-24 21:41:09 -05:00
Ryan C. Gordon
5825b773fd checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected.
--HG--
extra : rebase_source : 8a06a3ac273a484a1207b5ea303c4690c9afcea5
2016-11-24 21:13:23 -05:00
Sam Lantinga
aea1a556ac Guess the USB VID/PID of XInput devices 2016-11-24 12:24:22 -08:00
Sam Lantinga
3476202739 We are comparing 16-bit values 2016-11-24 11:53:23 -08:00
Ryan C. Gordon
7fe9264adf Pacify some GCC strict-aliasing compiler warnings.
--HG--
extra : rebase_source : 0f01f82ed177f327ec971d11c60b1516210d2561
2016-11-23 21:52:48 -05:00
Sam Lantinga
fafc8c773a Fixed XBox One S controller mapping for firmware revision 3.1.1221.0, including back and guide buttons 2016-11-23 06:54:19 -08:00
Ryan C. Gordon
87e88cc821 Still more compiler warning fixes for various platforms. 2016-11-23 17:20:28 -05:00
Ryan C. Gordon
95f124004f Fixed more compiler warnings.
--HG--
extra : amend_source : 1308f531582719c674844d7aff00a60cc7d36c68
2016-11-23 11:49:26 -05:00
Ryan C. Gordon
ffb9b59349 directsound: fixed compiler warnings.
--HG--
extra : rebase_source : 1039e28a68a333f1b9af3d7aea2f3aea6f9300b6
2016-11-23 10:51:44 -05:00
Sam Lantinga
c0bf85bee4 The XBox One S controller sends keys outside the standard joystick button range 2016-11-22 22:14:28 -08:00
Sam Lantinga
abf96e098e Added mapping for XBox One S controller firmware version 3.1.1221.0 2016-11-22 04:42:07 -08:00
Ryan C. Gordon
72556748d9 cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
--HG--
extra : amend_source : 375b96c7b73f2d4edf398c534d663ed90c99e56f
2016-11-21 20:35:59 -05:00
Sam Lantinga
91e0a1d094 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
d391ff39ac Fixed warning building under mingw, patch contributed by Sylvain 2016-11-20 21:29:27 -08:00
Sam Lantinga
ad2c01ad94 Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain 2016-11-20 21:26:56 -08:00
Sam Lantinga
2bcda74ef5 Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
Ozkan Sezer

As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/27d0fb08d755),
SDL_test_fuzzer.c fails to build again
2016-11-20 21:24:09 -08:00
Sam Lantinga
55a3debc38 Fixed bug 3486 - Can't get HINSTANCE of my window
realitix

SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.

In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE:  (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py)
2016-11-20 21:18:55 -08:00
Philipp Wiesemann
ede80bbcc1 Updated configure script. 2016-11-19 23:27:51 +01:00
Philipp Wiesemann
0fac39e6db Fixed two memory leaks if added game controller mapping has lower priority.
Found by buildbot.
2016-11-19 23:27:37 +01:00
Philipp Wiesemann
f7a878377f Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs. 2016-11-18 00:06:09 +01:00
Philipp Wiesemann
cdb4ca7951 Wayland: Fixed file descriptor leaks if device was not initialized. 2016-11-18 00:05:54 +01:00
Philipp Wiesemann
b74252c4ea Emscripten: Fixed handling of deactivated mouse events.
SDL_GetEventState() was called with a button state instead of an event type.
2016-11-18 00:05:28 +01:00
Ryan C. Gordon
8daa33191f cpuinfo: patched to compile for getauxval() path. 2016-11-17 17:03:43 -05:00
Ryan C. Gordon
f2d88cb57a cpuinfo: more patching for Android. Legacy platform targets are a pain. 2016-11-17 16:10:32 -05:00
Ryan C. Gordon
3068b91064 cpuinfo: Patched to compile on Android, Linux.
--HG--
extra : amend_source : 538168f1015cfbedb64059b6e4c580405b52e5ca
2016-11-17 16:04:00 -05:00