Ryan C. Gordon
4f438b70a2
Make SDL_SetError and friends unconditionally return -1.
...
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778 .
2013-03-31 12:48:50 -04:00
Sam Lantinga
f4e5303f46
sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
...
CR: SamL
2013-02-27 11:39:39 -08:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
Andreas Schiffler
da76be8927
Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings
2013-02-08 07:14:50 -08:00
Sam Lantinga
f367ee7277
Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
2012-12-31 10:14:38 -08:00
Sam Lantinga
f4294fd806
Improvements from Alfred:
...
- Added new SDL_HINT_ALLOW_TOPMOST hint, when set to "0" then never set the topmost bit on a window. Useful when debugging fullscreen issues.
- fixed crash in windows joystick scanning if we failed to load the xinput dll
- added support for SDL_WINDOW_FULLSCREEN_DESKTOP under windows
- synthesize relative mouse movements if directinput fails to send relative moves, happens under virtual box.
2012-12-31 09:30:15 -08:00
Sam Lantinga
b9ad4410f8
SDL no longer grabs the keyboard by default on X11.
...
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
6f2480d364
Fixed bug where SDL thought the window was shown and it wasn't actually.
...
From Rick Johnson:
Here's the call pattern:
Create the window hidden
The game tells it to adjust the window position
Make the window visible.
A problem arises from the SetWindowsPos() - the default behavior of that would cause a WM_ACTIVATE message to be passed, of which SDL interprets that as the window now becoming visible and sets the flags. The window is not visible though. Now, when you try to call ShowWindow() - SDL sees those flags as indicating that the window is visible and early returns.
My proposed fix was that if we are calling set windows position and we aren't visible, add on the flag SWP_NOACTIVATE, which tells windows to not send down the WM_ACTIVATE flag.
2012-10-02 10:38:10 -07:00
Sam Lantinga
b6fe53e5ea
Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
...
Philipp Wiesemann 2012-09-30 05:56:09 PDT
I attached a patch which tries to implement the dropfile support for Microsoft
Windows. If applied SDL_DROPFILE events should be sent for single or multiple
files which are dropped on window.
The handling on Windows side is always activated (cursor will change and so on)
because there is no connection between SDL_EventState() and the window setup. I
assumed this additional overhead would be small and can be ignored.
2012-09-30 11:10:17 -07:00
Sam Lantinga
f380ecb137
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Ryan C. Gordon
5c732d6324
Removed Windows CE support from SDL 2.0.
...
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.
If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Ryan C. Gordon
93cdb45727
Made Windows version of SDL_SetWindowBordered() mostly work.
...
The sizing still isn't quite right.
2012-09-14 13:14:20 -04:00
Ryan C. Gordon
3535fe0b91
Consolidate some code in the Windows video target.
2012-09-14 13:13:47 -04:00
Ryan C. Gordon
8835a0dacb
Added SDL_SetWindowBordered() API.
...
--HG--
extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Ryan C. Gordon
816523a285
Fixed a bunch of compiler warnings with Cygwin/MingW.
2012-08-24 19:34:28 -04:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
f9a731d576
Fixed whitespace
2011-11-10 06:38:26 -05:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
...
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
cf1adee2e4
Make sure window->driverdata is set before we might need it.
...
Thanks to Mako_energy for the fix!
2011-10-12 20:01:09 -04:00
Ryan C. Gordon
58faae483b
Patched to compile (I hope).
2011-07-27 18:07:40 -04:00
Ryan C. Gordon
d8d485370c
If we didn't create win32 window, restore its event procedure on destruction.
2011-07-25 15:03:42 -07:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
1e83a51bfd
Removed obsolete window positioning code.
2011-03-15 21:44:56 -07:00
Sam Lantinga
4952e5686b
Fixed accidental line deletion.
2011-03-15 21:40:57 -07:00
Sam Lantinga
fbc49beee3
Removed unreferenced variable
2011-03-13 11:17:11 -07:00
Sam Lantinga
0eb0a30eca
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
...
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00
Sam Lantinga
45d991f20d
Fixed permissions for C source files
2011-03-11 11:52:41 -08:00
Sam Lantinga
7dd0385c57
Gamma support is back!
...
New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
8457ab1e62
You can use SDL_ConvertSurfaceFormat() now
...
Also, icon is guaranteed not to be NULL going into this function.
2011-02-28 21:58:37 -08:00
Sam Lantinga
10c875b184
Fullscreen doesn't automatically grab the cursor.
2011-02-28 20:19:28 -08:00
Sam Lantinga
fbdf7429d5
Restore the windowed position and size when coming back from fullscreen.
...
Also fixed problem where Cocoa would move the windows in response to the fullscreen mode change.
2011-02-26 10:11:09 -08:00
Sam Lantinga
0f6925189c
Simplified Windows window creation.
2011-02-21 22:27:19 -08:00
Sam Lantinga
6c726ca475
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
2011-02-15 23:07:14 -08:00
Sam Lantinga
5095592ce5
A few fixes:
...
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
018af55e16
Window coordinates are in the global space and windows are not tied to a particular display.
...
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
5920369169
Fixed compiling on Windows CE
2011-02-04 13:58:29 -08:00
Sam Lantinga
372693d86f
Removed more partially functional renderers
...
--HG--
extra : rebase_source : d00f0590e133604070f978762a6728b4afde02ca
2011-01-31 22:53:45 -08:00
Sam Lantinga
065e4e3f9d
Fixed bug #1100
...
Test the video features with #if instead of #ifdef
2011-01-24 17:38:18 -08:00
Sam Lantinga
10b8372bd3
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00