Commit graph

52 commits

Author SHA1 Message Date
David Ludwig
59df93166d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
Sam Lantinga
dec06dbca4 Testing fullscreen window in the accelerometer test.
--HG--
extra : rebase_source : 891b1c0b53e6a9d509c9ba86f4fc5943fafe0ec1
2013-10-22 21:53:42 -07:00
Sam Lantinga
d3ebd00978 Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
David Ludwig
88461d442a WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
--HG--
rename : README.iOS => README-ios.txt
2013-08-12 22:29:55 -04:00
Ryan C. Gordon
d99a4adff9 SDL_*Parachute() are no-ops, remove them. 2013-08-07 11:12:11 -07:00
Philipp Wiesemann
588e67304c Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
2013-07-21 22:09:00 +02:00
Gabriel Jacobo
298ce1c1a7 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
a03a7f7745 Added filesystem code to Mac and iOS Xcode projects. 2013-08-20 21:29:40 -04:00
Sam Lantinga
6956070880 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
Sam Lantinga
bfcb08d569 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet() 2013-07-10 02:32:04 -07:00
Ryan C. Gordon
2740a12ae3 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Will remove this again at some point in the future, though.
2013-07-09 11:57:32 -04:00
Ryan C. Gordon
7afed3e5ae Removed deprecated SDL_types.h header.
Fixes Bugzilla #1945.
2013-07-08 23:37:00 -04:00
Sam Lantinga
d8de838dfe Updated configure 2013-06-07 21:50:29 -07:00
Sam Lantinga
7fe9747caf Fixed compiling iOS demos 2013-06-05 23:11:20 -07:00
Sam Lantinga
b95977a499 Removed obsolete testsdl target 2013-06-05 23:09:13 -07:00
Sam Lantinga
8e07b6b727 Fixed building tests on iOS 2013-06-05 22:56:42 -07:00
Sam Lantinga
9f08f67e67 The jump hack is no longer used.
Cheers!
2013-06-05 21:47:49 -07:00
Andreas Schiffler
750f6fb9d9 Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*) 2013-05-18 23:32:53 -07:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
David Ludwig
41ce3814e2 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) 2013-04-14 11:42:55 -04:00
Sam Lantinga
3afbe992d5 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
David Ludwig
776ebe3bda WinRT: merged with latest, official, SDL 2.x code 2013-02-23 20:01:46 -05:00
Sam Lantinga
aa427c702d Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
Sam Lantinga
db07aa4faf Added SDL_bits.h to the Xcode projects 2013-02-13 21:22:29 -08:00
Sam Lantinga
02db40b1b2 Updated build settings to use standard architectures 2013-01-27 15:56:28 -08:00
David Ludwig
643b3f0a30 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
Sam Lantinga
968ccf93b1 Fixed iOS joystick support for new API 2012-11-26 21:11:28 -08:00
DavidLudwig
6db1ac4bad Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
e7b4458d8b Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
DavidLudwig
5939e8424f Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
Sam Lantinga
0d419a6832 Added UIKit implementation of SDL messagebox 2012-10-30 13:44:59 -07:00
Sam Lantinga
3237a85e0f Added new message box API to Xcode projects 2012-10-24 00:13:50 -07:00
DavidLudwig
273b32b983 merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
Sam Lantinga
40117e88dc Implemented drop events in iOS 2012-10-14 01:05:04 -07:00
Sam Lantinga
08f58acb7a Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
Sam Lantinga
0cbd7b9850 Removed obsolete header from the project 2012-09-17 22:04:48 -07:00
Sam Lantinga
85baa4c991 Updated the Demos project to link with SDL2 2012-09-04 23:17:56 -07:00
DavidLudwig
29652a3e3d Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files 2012-09-01 07:26:55 -04:00
Sam Lantinga
bf2304785f Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
909cf0f0b4 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
094f01bc9e Updated Mac OS X and iOS projects 2012-06-21 10:41:25 -04:00
Sam Lantinga
e2bd76bff4 Updated iOS project to SDL 2.0 2012-05-30 15:21:13 -04:00
Sam Lantinga
36feea4efd Fixed compiling the keyboad iOS demo 2012-05-25 18:21:22 -04:00
Sam Lantinga
d74752d82f Added glGenFramebuffers() to the function pointer list 2012-01-28 14:53:23 -05:00
Sam Lantinga
ef9497a138 Removed old SDL 1.2 tests from the iOS test projects 2012-01-22 22:29:50 -05:00
Sam Lantinga
08e3824fa0 Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
fb87e98b8a Sorted the source files 2012-01-21 22:14:38 -05:00
Sam Lantinga
f64b376d9a Cleaned up the iOS test project and added testscale and testrendertarget 2012-01-21 22:13:20 -05:00
Sam Lantinga
45d3f30eea Fixed running on iPhone 3G 2012-01-07 22:20:15 -05:00