Commit graph

48 commits

Author SHA1 Message Date
Sam Lantinga
91e0a1d094 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Alex Szpakowski
ef9bde21c8 Enable SDL_LoadObject on iOS 8+ and tvOS. 2016-09-25 15:02:06 -03:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Alex Szpakowski
0023cbb086 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Alex Szpakowski
b323ac5ca6 Several improvements to the iOS backend:
- Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist.
The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior.
It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0.

- A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window.

- Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called.

- SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust.

- Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes.

- Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions.

- Some code style cleanup.

--HG--
branch : iOS-improvements
2015-01-15 01:06:14 -04:00
Sam Lantinga
b85f8a9917 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 2014-08-05 21:03:02 -07:00
Sam Lantinga
ff201dbea2 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Alex Szpakowski

SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5.

The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5.

I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-06-25 00:20:21 -07:00
Sam Lantinga
3508a68e08 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Alex Szpakowski

Now that SDL for iOS requires at least iOS 5.1 at runtime, there are several old codepaths in the UIKit backend which can be removed. I've attached a patch which does so.
2014-06-21 12:43:57 -07:00
Sam Lantinga
276b7efecd Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
de59025dac We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.

--HG--
extra : rebase_source : fef7988e29ab9293c7ae9ba3cff3f86c7e59e345
2013-11-24 23:36:15 -05:00
Ryan C. Gordon
3003efb88d Added SDL_vsscanf().
--HG--
extra : rebase_source : 088d093790a7ed95d73c307523587e95c8356f4b
2013-11-24 23:35:38 -05:00
Ryan C. Gordon
924207a299 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Ryan C. Gordon
2b9a2802b2 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
--HG--
extra : rebase_source : c1fac232063443a2880e64f1abda85e0bdb2e710
2013-08-20 19:57:11 -04:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
32104bc32e Specify joystick (accelerometer) support for iOS in the config header.
Fixes Bugzilla #1292.

Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Ryan C. Gordon
1787c68923 Fixed missing audio on iOS. 2011-08-29 00:27:43 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
5c01c4797c SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
f2c40726b6 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
daecbfdc17 HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
Sam Lantinga
b3e14d4341 Yeah, go iPhone! 2011-01-21 21:43:56 -08:00
Sam Lantinga
b0e0f61c7e Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
4084438113 Added some missing config for the iPhone 2011-01-15 12:34:43 -08:00
Sam Lantinga
99b869fe2e Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Ryan C. Gordon
c236844aac Implemented SDL power APIs for iPhoneOS. 2010-04-30 00:39:31 -04:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
803375d590 Allow configure to override assertion settings, but by default this comes from the build optimization level.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404405
2010-01-13 08:06:32 +00:00
Sam Lantinga
e50ab3b341 The config sets the default assertion level so people can override it for their own use in application code.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404400
2010-01-13 07:25:28 +00:00
Sam Lantinga
a8a1ac9acd First pass at Ryan's assertion code, minor tweaks to come.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404398
2010-01-13 06:47:17 +00:00
Sam Lantinga
0624fd8333 Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404335
2009-12-17 03:04:04 +00:00
Ryan C. Gordon
791f5dbce4 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404330
2009-12-16 10:59:51 +00:00
Sam Lantinga
29601c280b Added SDL_GetCPUCount() to see how many cores are available.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404328
2009-12-16 06:53:53 +00:00
Sam Lantinga
6524589fad Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.

First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.

Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
       view = [SDL_uikitopenglview alloc];

or even
       view = [SDL_uikitview alloc]

will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.

view = [UIView alloc] will not crash the program.

For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
       view = [SDL_object alloc];

This does not crash the program.

So, then I modified SDL_object to subclass UIView. No crash.

Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.

So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.

I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.

Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:

#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif

And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0


-Eric

On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:

> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0    0x323fea14 in _class_isInitialized
> #1    0x323fea68 in _class_initialize
> #2    0x32403e92 in prepareForMethodLookup
> #3    0x32401244 in lookUpMethod
> #4    0x323fea10 in _class_lookupMethodAndLoadCache
> #5    0x323fe746 in objc_msgSend_uncached
> #6    0x323feb26 in _class_initialize
> #7    0x323fea58 in _class_initialize
> #8    0x32403e92 in prepareForMethodLookup
> #9    0x32401244 in lookUpMethod
> #10   0x323fea10 in _class_lookupMethodAndLoadCache
> #11   0x323fe746 in objc_msgSend_uncached
> #12   0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13   0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14   0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15   0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16   0x00002bc2 in SDL_main at happy.c:156
> #17   0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18   0x313f9ef2 in __NSFireDelayedPerform
> #19   0x32567bb2 in CFRunLoopRunSpecific
> #20   0x3256735c in CFRunLoopRunInMode
> #21   0x32912cbe in GSEventRunModal
> #22   0x32912d6a in GSEventRun
> #23   0x32b6276e in -[UIApplication _run]
> #24   0x32b61472 in UIApplicationMain
> #25   0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
>       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404228
2009-11-24 08:12:32 +00:00
Sam Lantinga
f2ae715bf4 iPhone interruption patch / SDL 1.3
Eric Wing to Sam

I've been sitting on this too long. I need to push.
It's untested because of the unrelated crashing bug I've been experiencing.
Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404102
2009-10-17 07:36:45 +00:00
Sam Lantinga
633d710201 CD-ROM support is so passé :)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403773
2009-09-05 09:11:03 +00:00
Sam Lantinga
51273d8424 Better check which includes #define used in stdint.h
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403718
2009-08-02 12:54:59 +00:00
Sam Lantinga
72e444bb08 Don't redefine types if HAVE_STDINT_H is defined
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403717
2009-08-02 12:45:20 +00:00
Ryan C. Gordon
a5b5f691d9 Initial work on power subsystem for SDL 1.3.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403628
2009-06-07 06:06:35 +00:00
Sam Lantinga
160fe5bc11 Mac OS X and iPhoneOS have the full math library
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403550
2009-03-03 09:48:00 +00:00
Holmes Futrell
bfa8620949 Re-enabled joystick support during compilation.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403410
2009-01-01 23:01:05 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
fcad6b2cef Disabled the Haptic API on iPhone, changed the order of the header to match
the other config headers.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403229
2008-10-16 12:22:56 +00:00
Sam Lantinga
c6ac35a2bb Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
2008-10-04 06:46:59 +00:00