Commit graph

11117 commits

Author SHA1 Message Date
Sam Lantinga
c9a297db4f https://bugzilla.libsdl.org/show_bug.cgi?id=4577
SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2).  The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels.  The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
2019-04-05 07:51:11 -07:00
Sylvain Becker
102108aea3 Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker
cbc5a31a9f Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour 2019-04-05 08:36:31 +02:00
Sylvain Becker
a86fca805f Update WhatsNew.txt 2019-04-04 20:24:22 +02:00
Sylvain Becker
b8d46cbace Update WhatsNew.txt 2019-04-04 20:10:55 +02:00
Sylvain Becker
e20e39b3d9 Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker
1d1eceb6ab Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
2019-04-04 16:51:50 +02:00
Sylvain Becker
d16648f8ce Bug 4576: track both FingerId and TrackId 2019-04-04 15:19:00 +02:00
Sylvain Becker
066a2112b3 Bug 4576: fix wrong scaling 2019-04-03 10:14:42 +02:00
Sylvain Becker
46212a1fa2 Bug 4576: one more warning 2019-04-02 18:07:27 +02:00
Sylvain Becker
9fc58c044c Bug 4576: fix warning and compile 2019-04-02 17:57:27 +02:00
Sylvain Becker
489c8573c2 Bug 4576: remove touch/mouse duplication for Android 2019-04-02 17:23:55 +02:00
Sylvain Becker
fb49e85bf6 Bug 4576: remove touch/mouse duplication for IOS 2019-04-02 17:18:47 +02:00
Sylvain Becker
d29be58504 Bug 4576: remove touch/mouse duplication for WinRT 2019-04-02 17:13:22 +02:00
Sylvain Becker
9e69244d5d Bug 4576: remove touch/mouse duplication for Emscripten 2019-04-02 17:10:29 +02:00
Sylvain Becker
e8431d6d53 Bug 4576: remove touch/mouse duplication for Wayland 2019-04-02 17:07:54 +02:00
Sylvain Becker
a25d2bcfc5 Bug 4576: remove touch/mouse duplication for linux/EVDEV 2019-04-02 17:03:58 +02:00
Sylvain Becker
2c8b5f513a Bug 4576: remove touch/mouse duplication for Windows 2019-04-02 16:58:11 +02:00
Sylvain Becker
fb5d1a1602 Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level 2019-04-02 16:46:17 +02:00
Sam Lantinga
0b8f778883 configure.in: Rename configure.ac to fix an 'aclocal' warning
--HG--
rename : test/configure.in => test/configure.ac
2019-04-02 05:31:08 -07:00
Hugh McMaster
acdce30bc5 docs: Replace references to configure.in with configure.ac 2019-03-27 20:58:33 +11:00
Hugh McMaster
f386148e47 configure.in: Rename to configure.ac to fix an 'aclocal' warning
Also rename references in related files.
2019-03-25 23:01:32 +11:00
Sam Lantinga
98db267344 Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time. 2019-03-27 08:17:05 -07:00
Ryan C. Gordon
cc94b3330b coreaudio: Set audio callback thread priority.
Fixes Bugzilla #4155.
2019-03-25 12:59:30 -04:00
Ryan C. Gordon
5f18108aec Backed out changeset ffd52bb02bcc
This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
most other audio drivers are on, but it introduced a bug because it doesn't
deal with dropped audio buffers...and fixing that properly just introduces
latency.

I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
this sort of API better, or redesigning the whole subsystem or something, I
don't know. I'm not super-thrilled that this has to exist outside of the usual
codepaths, though.

Fixes Bugzilla #4481.
2019-03-25 12:24:38 -04:00
Ryan C. Gordon
abdc48613d opengles2: Fix static analysis warning.
Not clear if this could ever dereference NULL in real life, but better safe
than sorry!
2019-03-21 10:39:49 -04:00
Sam Lantinga
b1b373cac7 Hopefully fixed the mingw32 build 2019-03-19 17:20:54 -07:00
Sam Lantinga
3fdd9cc679 Fixed Visual Studio build 2019-03-19 17:05:22 -07:00
Sam Lantinga
3d95e53a1d Didn't need to add SDL_windows.h include, that was already included 2019-03-19 16:53:55 -07:00
Sam Lantinga
2085fa0bd7 Fixed Windows RT build 2019-03-19 16:52:09 -07:00
Sam Lantinga
1012683362 Fixed archiving the SDL dynamic library on iOS and tvOS 2019-03-19 11:02:43 -07:00
Sam Lantinga
0a821ec9ae Fixed building with C++ 2019-03-19 10:59:41 -07:00
Sam Lantinga
25398bff28 Fixed building with C++ 2019-03-19 10:56:46 -07:00
Sam Lantinga
eb84b8f20c Fixed declaration of SDL_main_func for C++ 2019-03-19 08:29:34 -07:00
Sam Lantinga
77b8382c1f Added support for building SDL as a dynamic library on tvOS 2019-03-19 07:53:39 -07:00
Sam Lantinga
597d8d450b Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Ryan C. Gordon
7da64b962d testgesture: Make the background gray.
This is so you can see it on systems that have a minimal window manager and
a black background.
2019-03-17 12:45:19 -04:00
Sam Lantinga
993d589b2d Fixed Visual Studio build 2019-03-16 19:46:37 -07:00
Sam Lantinga
d078f4d1aa Fixed iOS build 2019-03-16 19:46:27 -07:00
Sam Lantinga
0e6e04a833 Fixed Mac OS X build 2019-03-16 19:44:04 -07:00
Sam Lantinga
6f8f79f648 Fixed configure error if pkg modules aren't available 2019-03-16 19:32:59 -07:00
Sebastian Krzyszkowiak
fac19b06bb emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Sam Lantinga
4542d16cbf Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine

SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.

SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.

The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
2019-03-16 19:07:34 -07:00
Sam Lantinga
7dc21399a0 Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller
Renaud Lepage

Simply submitting a new mapping.
2019-03-16 19:03:13 -07:00
Silent
2a2ccad040 Fixed DualShock 3 mapping 2019-02-14 20:46:58 +01:00
Sam Lantinga
42f18ab3a6 Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check
Anthony Pesch

Fix snd_device_name_hint return value check

According to the ALSA documentation, snd_device_name_hint returns 0 on
success, otherwise a negative error code. The code previously only
considered -1 to be an error, which let other error codes through
resulting in a segfault when hints (which was NULL) was dereferenced
2019-03-16 18:48:21 -07:00
Sam Lantinga
31c6c491c3 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection
Stian Skjelstad

check if $sdl_framework is set, before checking if directory exists

Patch that was merged here https://hg.libsdl.org/SDL/rev/9befd0acb9ef made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not.

if test -d $sdl_framework; then

can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
2019-03-16 18:45:10 -07:00
Sam Lantinga
74e23455ab Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar

The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)

Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
2019-03-16 18:34:33 -07:00
Jimb Esser
b7be1a9526 Fix polling left trigger reporting right trigger's values. 2019-03-16 18:12:26 -07:00
Jimb Esser
2da2a90694 Fix DirectInput error codes being lost 2019-03-16 18:11:09 -07:00