We needed a bit, so we're hoping no one needs this effect, especially when
it's fairly close to SDL_HAPTIC_SINE, we hope.
SDL_HAPTIC_LEFTRIGHT maps to XInput's functionality, so this removes the SINE
code for the XInput driver to keep things clean.
This also makes the simplified Rumble API use SDL_HAPTIC_LEFTRIGHT if
SDL_HAPTIC_SINE isn't available, to keep XInput working.
When we break the ABI, and can extend the supported capabilities field from
a Uint16, we'll add SDL_HAPTIC_SQUARE back in.
This patch is based on work by Ethan Lee.
Anisotropic filtering is meant to be used for textures at a stark
angle, not perpendicular to the camera.
--HG--
extra : rebase_source : e01c4da3bae7f1628de7c049f31f1208dbbbb24c
q66
after updating SDL2 to the latest RC I'm unable to build my game engine under mingw crosscompiling environment for Windows (32bit, hosted on freebsd 64bit).
The error is in SDL_thread.h with messages like this: http://codepad.org/jEQXd3Yq
The problem is, while _beginthreadex return type is correctly mapped to uintptr_t (as specified by Microsoft), the return type under mingw is unsigned long int (same size, different signature), resulting in the error above.
The reason it didn't error before is this: http://codepad.org/8FAbKAxz
You can see the _beginthreadex case is only used without HAVE_LIBC defined; at one point though, SDL_config_windows.h was changed like this:
-/* Enabled for SDL 1.2 (binary compatibility) */
-#define HAVE_LIBC 1
+/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
resulting in these errors.
This #errors if you're using an SDK or deployment target that is less
than 10.6 and 10.5, respectively, and cleans up uses of
MAC_OS_X_VERSION_MIN_REQUIRED and MAC_OS_X_VERSION_MAX_ALLOWED according
to those requirements.
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
--HG--
extra : rebase_source : 5a348adc971f36b3e524a3f30759c6b4c04c400d
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.