Commit graph

16 commits

Author SHA1 Message Date
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
5c01c4797c SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
6e05dee645 a Nintendo ds update
Frank Zago to SDL

For those interested, here's a snapshot of the current port. I did away with
most of the previous attempt which was based of the sprite engine, because the
support is limited to 128 64x64 sprites. Instead I'm using the gl engine.
The drawback is that either the frame buffer or the gl engine can be used
because there's not that much video memory on a DS.

With minimal changes to their code, it can now run the following tests: ,
testspriteminimal, testscale and testsprite2. The last 2 only run under the
emulator for some reason. The tests are not included in this patch for size
reason.

In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color
is not displayed. So I had to patch a few core file to set that bit to 1. See
patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is
there a better way ?

The nds also doesn't support windowed mode, so I force the fullscreen in
src/video/SDL_video.c.  Is that ok, or is there a better way ?

To get a smaller library, I also tried to not compile the software renderer
when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however
the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is
defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL
itself ?
2011-03-06 21:12:19 -08:00
Sam Lantinga
96656bb924 Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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2010-01-24 21:10:53 +00:00
Sam Lantinga
803375d590 Allow configure to override assertion settings, but by default this comes from the build optimization level.
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2010-01-13 08:06:32 +00:00
Sam Lantinga
e50ab3b341 The config sets the default assertion level so people can override it for their own use in application code.
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2010-01-13 07:25:28 +00:00
Sam Lantinga
a8a1ac9acd First pass at Ryan's assertion code, minor tweaks to come.
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2010-01-13 06:47:17 +00:00
Ryan C. Gordon
791f5dbce4 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.

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2009-12-16 10:59:51 +00:00
Sam Lantinga
633d710201 CD-ROM support is so passé :)
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2009-09-05 09:11:03 +00:00
Sam Lantinga
51273d8424 Better check which includes #define used in stdint.h
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2009-08-02 12:54:59 +00:00
Sam Lantinga
72e444bb08 Don't redefine types if HAVE_STDINT_H is defined
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2009-08-02 12:45:20 +00:00
Ryan C. Gordon
a5b5f691d9 Initial work on power subsystem for SDL 1.3.
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2009-06-07 06:06:35 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
ede44c4b85 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga

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2008-08-27 15:10:03 +00:00