Commit graph

200 commits

Author SHA1 Message Date
Sam Lantinga
cf548d0a6b Okay, still some bugs, but everything builds again...
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2007-08-18 05:39:09 +00:00
Sam Lantinga
2e91636dda More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-18 01:44:21 +00:00
Sam Lantinga
6b348f07c7 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.

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2007-08-11 20:54:31 +00:00
Sam Lantinga
9524d51857 Fixed bug #467
Remove trailing commas from enums

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2007-07-22 13:22:47 +00:00
Bob Pendleton
5bb1d2ceb7 Added a WindowID to the user event and cleaned up a little bit of formating
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2007-06-20 00:01:04 +00:00
Sam Lantinga
554147b6c7 make indent
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2007-06-14 13:21:29 +00:00
Ryan C. Gordon
dfd9387039 Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
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2007-04-04 09:43:53 +00:00
Sam Lantinga
2dc5a97f17 Cleanup for the last checkin
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2006-08-28 03:27:59 +00:00
Sam Lantinga
fdafca64b3 Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.

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2006-08-28 03:17:39 +00:00
Sam Lantinga
461c8e2db4 Clarified the difference between render drivers and render contexts
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2006-08-06 00:09:04 +00:00
Sam Lantinga
e36015a36c Updated header documentation
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2006-08-05 22:41:33 +00:00
Sam Lantinga
a90680c736 In general, fill in pointers to structures, rather than return them.
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2006-08-05 22:34:23 +00:00
Sam Lantinga
ade506e8d5 Removed old function
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2006-08-05 17:12:22 +00:00
Sam Lantinga
bfe4f31c0e SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00
Sam Lantinga
7b00c63ef6 Added SDL_GetCurrentVideoDisplay()
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2006-08-02 03:20:52 +00:00
Sam Lantinga
c8d7322dc6 Simplified driver window creation code.
Implemented several Cocoa window functions

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2006-07-29 21:51:00 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Sam Lantinga
c05ca3687f Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.

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2006-07-22 21:58:17 +00:00
Sam Lantinga
2fe561616a Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress

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2006-07-22 08:33:18 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
d1be2d9e1c Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.

Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code.  *sigh*

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2006-07-12 06:39:26 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
37adc6aae8 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.

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2006-04-27 08:39:51 +00:00
Sam Lantinga
b32d3f9c24 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

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2006-04-27 07:59:16 +00:00
Sam Lantinga
ab022a8987 Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)

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2006-03-15 17:46:41 +00:00
Sam Lantinga
cf05f2fab8 Fixed bug #139
The text in SDL_WM_SetCaption() is in UTF-8 encoding.

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2006-03-13 01:33:58 +00:00
Sam Lantinga
d12cf83d8f Dynamic OpenGL loading is the default now. :)
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2006-03-09 15:11:15 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
3732b0b8bd *** empty log message ***
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2006-02-10 03:19:02 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Sam Lantinga
12f6de4fa3 Allow SDL to be loaded by Matlab
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2005-01-02 05:11:16 +00:00
Sam Lantinga
f70b972d49 Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs

Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use

typedef struct Name
{
...
}Name;

e.g. SDL_Surface


and other times use

typedef struct
{
...
}Name;


e.g. SDL_Rect

The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?

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2004-07-18 22:57:40 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00
Sam Lantinga
034ce6d1bf *** empty log message ***
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2003-08-06 20:12:00 +00:00
Sam Lantinga
52e1d76995 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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2003-07-22 15:33:28 +00:00
Sam Lantinga
800e2d5ebd Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support

Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support.  I only have the X11 and Win32 video patched.  The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format.  No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).

Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES).  I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project.  Now you can have and control FSAA in your SDL/GL apps at the
application level!

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2003-07-22 15:10:06 +00:00
Sam Lantinga
2f767bd51c I'm American, does it show? ;-)
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2003-06-28 17:39:46 +00:00
Sam Lantinga
a05e8ec098 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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2002-08-19 17:58:08 +00:00
Sam Lantinga
bf356316d1 *** empty log message ***
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2002-08-01 23:08:41 +00:00
Sam Lantinga
a9c0bef803 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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2002-08-01 23:06:39 +00:00
Sam Lantinga
808d714de4 Explicitly specify the SDL API calling convention (C by default)
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2002-04-11 14:35:16 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00
Sam Lantinga
6ece4d1c0e Removed the API changes to preserve SDL 1.2 stability
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2002-03-06 11:05:47 +00:00
Sam Lantinga
a1db24829f Added SDL_LockRect() and SDL_UnlockRect()
Incorporated XFree86 extension libraries into the source

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2002-03-05 19:55:32 +00:00
Sam Lantinga
c565735afa Updated the headers with the correct e-mail address
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2001-12-14 12:37:47 +00:00
Sam Lantinga
6bb44f76a9 The rectangle argument to SDL_SetClipRect is really const
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2001-07-31 05:36:10 +00:00
Sam Lantinga
72f7279bf8 Added initial support for Quartz video (thanks Darrell!)
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2001-06-07 14:28:11 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00