Commit graph

6 commits

Author SHA1 Message Date
Sam Lantinga
58e9ea986f Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
6ddcc36edf Fixed building for Android 2011-02-03 01:30:28 -08:00
Sam Lantinga
ada074623f Fixed Android build 2011-01-24 21:31:32 -08:00
Sam Lantinga
b4497865bd Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
2011-01-24 21:20:30 -08:00
Sam Lantinga
1bc8fe69ce Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
606b0cda7f Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00