David Ludwig
eb8fe3f2a3
Added a missing file related to WinRT power management/reporting.
...
--HG--
extra : rebase_source : 2ddf850c0e7c9eb95a6a661edb562e7b731c4aee
2014-03-14 01:36:05 -04:00
Sam Lantinga
82a301e171
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
67fb6a9aa7
Fixed the copyright date on files contributed by David Ludwig
2014-03-13 00:40:08 -07:00
David Ludwig
bd47906a80
Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12 12:14:47 -04:00
David Ludwig
468dbccb39
Merged various WinRT build fixes
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--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
2014-03-12 12:12:20 -04:00
David Ludwig
7ba3100244
Fixed various build and runtime errors when using WinRT with VS2012.
2014-03-12 11:57:15 -04:00
Sam Lantinga
ad407b378a
Fixed compiling Windows RT code on Visual Studio 2013
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--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers_cpp.h => src/render/direct3d11/SDL_render_winrt.h
2014-03-12 07:26:07 -07:00
David Ludwig
5007e2996e
Fixed compiler errors in the D3D11 renderer when building for WinRT
...
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
--HG--
extra : rebase_source : dec261a0a61ffe463455f7d0a639f4c087e975ba
2014-03-11 12:40:31 -04:00
David Ludwig
cfebd21bdc
Made VS2012 build the D3D11 renderer
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This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
--HG--
extra : rebase_source : 1ba34b2a9a394347f5d95730eeabc3f0d7e4f197
2014-03-10 22:53:03 -04:00
Andreas Schiffler
abd90144b3
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11 07:17:56 -07:00
Sam Lantinga
1562be9f89
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
...
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
9a6086c293
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
e6f24f0b7c
build fixes for most WinRT-related files
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Still TODO: getting the D3D11 renderer back up and running in VC 2012.
--HG--
extra : rebase_source : 16aa0948fea2b8997033ca5a09ddb9692d07edc4
2014-03-10 21:21:35 -04:00
Sam Lantinga
d16a9a6781
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
1d203bd13f
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
9d421197ef
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
0879cd423c
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
aceab387be
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
5e7f7c7f4b
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
1348631206
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
2014-03-10 01:51:03 -07:00
Sam Lantinga
e012b4eb5d
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
5b8f5159f3
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
aff242c8b6
Drop the default requested OpenGL version to 1.2.
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Fixes default context creation on Mac OS X <= 10.6.
--HG--
extra : rebase_source : e8cb3a139e6af51f94929203d1046665e0d2c438
extra : histedit_source : fa77978715a878180315ea637d08d788cee94e93%2C12a503d312aeafe7669f059b1644cb04ce994b82
2014-03-10 00:01:14 -04:00
Sam Lantinga
d93a676e23
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
a7d2ebb8d6
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
211b54deef
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
b821f84418
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Ryan C. Gordon
e0f70ee928
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
08b3e512b9
Patched to compile on C89 compilers.
2014-03-08 15:34:54 -05:00
Sam Lantinga
32bf53df4e
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
...
klose
File: SDL_gesture.c
Method: SDL_GestureAddTouch
When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.
The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
780830080b
WinRT: emit SDL_APP_TERMINATING
2014-03-04 19:49:11 -05:00
David Ludwig
e5e0e486fe
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04 19:30:36 -05:00
Ryan C. Gordon
faf8781497
Mac: Added a hint to opt-out of new Spaces code.
2014-03-03 21:25:16 -05:00
Ryan C. Gordon
28ab3cb756
Removed unused variable.
2014-03-02 22:55:12 -05:00
Ryan C. Gordon
fab30f987c
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
2014-03-02 22:51:31 -05:00
Ryan C. Gordon
7e0a86800d
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
...
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
3f41dc1c92
A bunch of fixes for the new Spaces code.
...
--HG--
extra : rebase_source : 411c90597aaf0f5d30cb5efde652696bbb45497c
2014-03-02 16:36:40 -05:00
Sam Lantinga
1a4a891233
Fixed dictionary initialization
2014-03-02 13:06:51 -08:00
Sam Lantinga
d8a4f1ea9d
Updated to build on Mac OS X 10.7 with Xcode 4.6
2014-03-02 12:58:00 -08:00
Ryan C. Gordon
abd5c75f1a
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
2014-03-02 15:35:24 -05:00
Bastien Nocera
baf56fe069
Add support for the freedesktop.org Idle Inhibition specification,
...
as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/
This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.
https://bugzilla.libsdl.org/show_bug.cgi?id=2169
--HG--
extra : rebase_source : b1967a91febdaa3f0fcb311ee1909a741722e9b2
2014-03-02 14:59:06 -05:00
Sam Lantinga
bb993d3a3b
Backed out changeset a6493ee0c9b5
2014-03-02 11:10:00 -08:00
Sam Lantinga
5624855166
Make sure we return version 0 if XInput detection fails
2014-03-02 11:08:05 -08:00
Ryan C. Gordon
afa70ff8df
Reworked fullscreen policy on Mac OS X.
...
- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
hides the menu bar, but you can slide between Spaces and Command-Tab between
apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
window decoration and menubar item. As far as the app is concerned, this is
no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
since Spaces can't enforce the requested resolution. It's a perfect match
for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
88bdcd6a28
Better attempt to detect available X11 XInput2 features.
...
Fixes Bugzilla #2306 .
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
5f11f71362
Windows: Fixed crash if quitting without closing an XInput haptic device.
...
--HG--
extra : histedit_source : ddde0349ad87c7b525efb7e0b01ee45fef9170af
2014-03-02 00:02:56 -05:00
Ryan C. Gordon
ae216dde6c
Added a FIXME.
2014-03-01 22:27:21 -05:00
Ryan C. Gordon
8135173e3f
Fixed a typo in a comment.
2014-03-01 22:27:13 -05:00
Ryan C. Gordon
f0cc3c2e56
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
2014-03-01 21:33:48 -05:00
Ryan C. Gordon
81801cb940
Added some FIXMEs.
2014-03-01 20:59:43 -05:00