David Ludwig
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ef0a40b704
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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2013-08-13 20:09:52 -04:00 |
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David Ludwig
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b919f57c12
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WinRT: added preliminary joystick / game controller support (minus hotplugging)
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2013-05-19 23:30:34 -04:00 |
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David Ludwig
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41ce3814e2
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WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
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2013-04-14 11:42:55 -04:00 |
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David Ludwig
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52fd9b7f71
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WinRT: build fixes
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2013-02-23 20:12:14 -05:00 |
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David Ludwig
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e14a2fd8b6
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WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
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2013-02-03 12:33:15 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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David Ludwig
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1ce8f1c824
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WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
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2012-12-31 10:30:38 -05:00 |
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David Ludwig
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0b7cfac19e
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WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
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2012-12-30 12:57:33 -05:00 |
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David Ludwig
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a83b10fba8
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WinRT: got timers working
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2012-11-24 12:07:35 -05:00 |
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David Ludwig
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afa31553cd
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WinRT: cleaned up SDL_platform_windowsrt.h
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2012-11-24 11:46:15 -05:00 |
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David Ludwig
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d966870bc6
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WinRT: disabled the XAudio2 backend, pending work on stability and quality
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2012-11-24 11:20:59 -05:00 |
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David Ludwig
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e4c6ec5708
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WinRT: added a skeleton SDL backend for C++11-based threads
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2012-11-22 23:03:56 -05:00 |
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David Ludwig
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c4d055488f
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WinRT: got the XAudio2 backend compiling (but not running, yet)
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2012-11-22 22:34:50 -05:00 |
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David Ludwig
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431ac0d7f5
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WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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2012-10-27 22:48:04 -04:00 |
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David Ludwig
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231705e6b9
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WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
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2012-10-27 22:27:51 -04:00 |
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David Ludwig
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54b4201aa0
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Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
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2012-10-17 21:43:20 -04:00 |
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