From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
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From: "Mike Gorchak"
added support for checking libtool's version of libdl for dlopen.
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Subject: Qtopia patches (input grabbing and iconify)
Ok, here's a patch that adds support for SDL_WM_GrabInput (default
state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other
tweaks such as taking additional steps to clean up when exiting
(bypassing certain bugs in some versions of Qtopia and/or OPIE) and it
also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
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From: Denis Oliver Kropp
Subject: Palette support and 8bit color keying fix
This patch adds support for 8bit palette modes dropping
the RGB332 stuff. It also fixes color keying for 8bit.
testsprite (without -bpp >8) looks correct again.
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From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
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From: Patrice Mandin <pmandin@caramail.com>
Subject: [SDL][PATCH] Audio for Atari, and XFree86 compilation
I corrected a little bug in the Atari audio driver in SDL.
I also added the patch for xfree86 detection in configure.in
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From: Denis Oliver Kropp <dok@directfb.org>
Subject: DirectFB 0.9.11
Hi,
we had some API enhancements in keyboard handling.
We support full unicode now and have support for
keyboard mappings. I've attached a patch to have
SDL compile with the upcoming (monday?) DirectFB 0.9.11.
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