Sam Lantinga
e19941b406
Setting the mouse in relative mode implies grabbing the mouse.
...
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
134d56c6d9
Added a relative mouse mode that uses mouse warping instead of raw input.
...
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
0a03232077
Fixed float to int conversion warning, which was a legitimate bug.
2013-12-23 17:15:32 -08:00
Sam Lantinga
e7bb3fd0fb
Print events with SDL_Log() so they show up in Visual Studio debug output
...
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
b2bb6f1da1
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
2013-12-23 15:55:08 -08:00
Sam Lantinga
9289bbb732
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
2013-12-23 15:10:03 -08:00
Sam Lantinga
11fc41fde2
Added support for double-clicks, through a new "clicks" field in the mouse button event.
2013-12-23 12:17:52 -08:00
Sam Lantinga
a78645c99d
Explicitly initialize COM with multi-threaded support.
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This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
fc92786842
[Android] Define SDL_VIDEO_OPENGL_ES2
2013-12-16 10:03:26 -03:00
Ryan C. Gordon
7137e0c2e8
Enable ccache for Raspberry Pi buildbot script.
2013-12-15 00:21:42 -05:00
Gabriel Jacobo
3308d271b5
Wayland support
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Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
b71add8edb
Context sharing for EGL
2013-12-13 09:48:12 -03:00
Gabriel Jacobo
99198c8c9f
[Android] Poll joysticks every three seconds
2013-12-12 14:55:33 -03:00
Sam Lantinga
f8e51377ab
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
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pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
37b1229722
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
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Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
ae184f5e89
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Ryan C. Gordon
924207a299
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Sam Lantinga
1509359de3
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07 11:19:52 -08:00
Sam Lantinga
713109176d
Fixed crash if no window has keyboard focus
2013-12-06 16:12:18 -08:00
Sam Lantinga
db521ea67c
Fixed detecting the wired XBox 360 controller on Linux
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Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
4c35a7b408
Fixed compiler warning on Visual Studio
2013-12-06 08:24:00 -08:00
Sam Lantinga
b23701455b
Added missing header for file IO
2013-12-05 09:54:22 -08:00
Sam Lantinga
e191f1f872
Added code missed in the resolve
2013-12-05 09:29:04 -08:00
Sam Lantinga
e2229f727f
Clean up the cursor clipping area when quitting SDL.
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This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
b3fa9a3e55
[Android] Handle native thread finishing when not commanded from the Java side
2013-12-05 10:51:38 -03:00
Gabriel Jacobo
31aa9d5b81
[Android] Signal the resume semaphore after pushing the relevant events
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Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
137f4aedc1
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
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SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
f728c688d1
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02 23:54:35 -08:00
Gabriel Jacobo
a2388728b7
Adding WhatsNew.txt changes
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...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
9054b03edb
Adds controllermap utility to test suite.
2013-12-02 19:35:04 -03:00
Gabriel Jacobo
64ff6df0b8
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02 19:34:08 -03:00
Gabriel Jacobo
d2984a16ad
Select EGL config when creating the EGL surface
2013-12-02 10:08:57 -03:00
Gabriel Jacobo
7f809e64d8
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Philipp Wiesemann
2ca1d5c980
Fixed bug 2258 - Crash when using Android clipboard
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chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
d2671e8a86
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
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Fixes Bugzilla #2262 .
--HG--
extra : rebase_source : ba28833dc17e3cb29c4566c7396f5e005d448576
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
10ad7c5969
Removed second return statement.
2013-11-23 18:37:36 +01:00
Philipp Wiesemann
4db223b3a1
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
8106c1a455
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
23434404ae
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
6ad1c0122c
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
d024ab8b10
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
f21d3e7e2a
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Gabriel Jacobo
239ba53a4c
[Android] Fixes #2247 , enable hardware acceleration by default.
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Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a8fa54cfd7
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
8e6405547d
Clean up X11 OpenGL ES backend
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If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
c843ed5545
Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
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Fixes Bugzilla #2249 .
--HG--
extra : rebase_source : 5c636b43fb41bff6ecad963eafa6268d317403cd
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
a047b562eb
-fvisibility=hidden is no longer a requirement for dynamic X11.
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We don't clash with Xlib symbols anymore.
--HG--
extra : rebase_source : 0efa50cb3e047dbfb0bdf0fd804a86c819305b83
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
337a61cc3a
Find the best EGL config available between those returned by eglChooseConfig
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This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
67b0e2ce38
Adds testgles2
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Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
c68f34799d
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
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It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00