Commit graph

248 commits

Author SHA1 Message Date
Sam Lantinga
d4acca7166 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00
Sam Lantinga
20b4d9f762 Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
5a0ad0fca0 Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Sam Lantinga
b26aaee0f2 Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
Sam Lantinga
0f1080b558 Fixed compiling on Windows
Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
f582f9e58e Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
90afe5e825 Updated projects 2011-02-05 12:01:36 -08:00
Sam Lantinga
a9d652d20e Updated Visual Studio 2010 project
--HG--
extra : rebase_source : 8f8bc7a40ab9772086b227ac608b436af048d18a
2011-02-04 14:06:01 -08:00
Sam Lantinga
1667e9cf70 Removed missing file 2011-02-04 13:57:55 -08:00
Sam Lantinga
052351dbe2 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
5897ef7d95 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-02 14:34:54 -08:00
Sam Lantinga
3b68836c8d Removing Visual Studio projects for testpalette 2011-02-01 21:51:54 -08:00
Sam Lantinga
9c12618379 Removed partially functional renderers
--HG--
extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-31 22:21:29 -08:00
Sam Lantinga
b0a2a8957e Fixed quotes around Mercurial revision text 2011-01-27 20:37:54 -08:00
Sam Lantinga
7d33cf09be 0 isn't a valid Mercurial revision 2011-01-27 20:14:10 -08:00
krogoway
7f1b3595cc Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects. 2011-01-27 20:30:39 -06:00
krogoway
c8cd5b9028 Added SDL_window.* to the project. 2011-01-24 23:54:21 -06:00
Sam Lantinga
b4497865bd Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
2011-01-24 21:20:30 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
de8bd33888 Use the debug C runtime for the debug configuration 2011-01-19 13:50:53 -08:00
Sam Lantinga
a7486944ea The clipboard API was missing from the 2010 project 2011-01-19 13:44:21 -08:00
Sam Lantinga
546a3a8d30 Added post build step to copy SDL and data files into the test projects 2011-01-19 13:07:25 -08:00
Sam Lantinga
10d46c3beb Added testshape to the Debug configuration 2011-01-19 13:07:06 -08:00
Sam Lantinga
e73252548b Added post build step to copy SDL and data files into the test projects 2011-01-19 11:35:54 -08:00
Sam Lantinga
2bd8b29550 Added testatomic test project 2011-01-17 13:42:24 -08:00
Sam Lantinga
1bc8fe69ce Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
21f3b33f9c Jcw87 to Sam
The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Jim Grandpre
bd88a60533 Fixed SDL_VS2005.vcproj 2010-12-15 21:31:12 -05:00
Jim Grandpre
cb98f67b45 Reverted SDL_VS2005.vcproj to revision 4634. 2010-12-15 21:21:13 -05:00
Sam Lantinga
f7fc00e75c Added a Visual Studio project for testgesture 2010-11-30 12:38:46 -08:00
Sam Lantinga
f8d3e248f2 Removed references to testwm 2010-11-30 12:04:01 -08:00
Andreas Schiffler
ea576e6386 Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
--HG--
rename : VisualC/tests/automated/automated.vcxproj => VisualC/tests/automated/automated_VS2010.vcxproj
rename : VisualC/tests/checkkeys/checkkeys.vcxproj => VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
rename : VisualC/tests/graywin/graywin.vcxproj => VisualC/tests/graywin/graywin_VS2010.vcxproj
rename : VisualC/tests/loopwave/loopwave.vcxproj => VisualC/tests/loopwave/loopwave_VS2010.vcxproj
rename : VisualC/tests/testalpha/testalpha.vcxproj => VisualC/tests/testalpha/testalpha_VS2010.vcxproj
rename : VisualC/tests/testdraw2/testdraw2.vcxproj => VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
rename : VisualC/tests/testfile/testfile.vcxproj => VisualC/tests/testfile/testfile_VS2010.vcxproj
rename : VisualC/tests/testgamma/testgamma.vcxproj => VisualC/tests/testgamma/testgamma_VS2010.vcxproj
rename : VisualC/tests/testgl/testgl.vcxproj => VisualC/tests/testgl/testgl_VS2010.vcxproj
rename : VisualC/tests/testgl2/testgl2.vcxproj => VisualC/tests/testgl2/testgl2_VS2010.vcxproj
rename : VisualC/tests/testjoystick/testjoystick.vcxproj => VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
rename : VisualC/tests/testoverlay/testoverlay.vcxproj => VisualC/tests/testoverlay/testoverlay_VS2010.vcxproj
rename : VisualC/tests/testoverlay2/testoverlay2.vcxproj => VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
rename : VisualC/tests/testpalette/testpalette.vcxproj => VisualC/tests/testpalette/testpalette_VS2010.vcxproj
rename : VisualC/tests/testplatform/testplatform.vcxproj => VisualC/tests/testplatform/testplatform_VS2010.vcxproj
rename : VisualC/tests/testpower/testpower.vcxproj => VisualC/tests/testpower/testpower_VS2010.vcxproj
rename : VisualC/tests/testshape/testshape.vcproj => VisualC/tests/testshape/testshape_VS2008.vcproj
rename : VisualC/tests/testshape/testshape.vcxproj => VisualC/tests/testshape/testshape_VS2010.vcxproj
rename : VisualC/tests/testsprite/testsprite.vcxproj => VisualC/tests/testsprite/testsprite_VS2010.vcxproj
rename : VisualC/tests/testsprite2/testsprite2.vcxproj => VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj
rename : VisualC/tests/testvidinfo/testvidinfo.vcxproj => VisualC/tests/testvidinfo/testvidinfo_VS2010.vcxproj
rename : VisualC/tests/testwin/testwin.vcxproj => VisualC/tests/testwin/testwin_VS2010.vcxproj
rename : VisualC/tests/testwm/testwm.vcxproj => VisualC/tests/testwm/testwm_VS2010.vcxproj
2010-11-19 21:51:33 -08:00
Sam Lantinga
f968057d82 Updated build for Visual Studio 2010 2010-09-17 09:08:47 -07:00
Andreas Schiffler
1975b91fae - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Andreas Schiffler
5b9ec3c812 Add missing imm32.lib from VS2010 project 2010-09-07 20:56:02 -07:00
Sam Lantinga
515a3e58ab Compiling in atan()/atan2() implementation on Visual Studio 2008. 2010-08-29 16:55:58 -07:00
Sam Lantinga
7411f7531b Fixed compiling with Visual Studio 2008 2010-08-29 14:22:22 -07:00
Andreas Schiffler
dc0f95c447 Update VS2010 project to add new files; update new files so code builds on Win32/Win64 2010-08-23 23:44:28 -07:00
Sam Lantinga
7c463932c2 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
--HG--
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
2010-08-22 13:45:56 -07:00
Sam Lantinga
1f8dacabd7 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME 2010-08-22 12:39:27 -07:00
egottlieb
4e4cb86ffe Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
egottlieb
c95526b7ce Improving Cocoa implementation and fixed a small bug in SDL_shape.c. 2010-08-05 18:58:45 -04:00
egottlieb
2d2a93ff5d Removed superfluous VS2010 build files. 2010-08-03 10:10:06 -04:00
egottlieb
0a0b18c761 Added and re-added VS2010 solution files. 2010-08-02 22:20:13 -04:00
egottlieb
4caaaf9b10 Added VS2010 build files. 2010-08-02 21:43:08 -04:00
egottlieb
56ab3ca590 Worked on Windows implementation and the quad-trees. 2010-08-02 01:54:59 -04:00
egottlieb
c33852e995 Added VS2010 tests solution file. 2010-08-01 23:27:22 -04:00
egottlieb
e44b848675 Added Windows build files for testshape. 2010-08-01 23:26:37 -04:00