Commit graph

1252 commits

Author SHA1 Message Date
Sam Lantinga
02f2e328bd First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.

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2008-02-05 07:19:23 +00:00
Bob Pendleton
79041b0a87 Minimal implementation of textinput events for x11. It only works for latin-1.
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2008-01-15 22:37:17 +00:00
Bob Pendleton
e558eee568 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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2008-01-08 00:10:46 +00:00
Sam Lantinga
f0da180be1 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian

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2007-08-19 14:52:52 +00:00
Sam Lantinga
cf548d0a6b Okay, still some bugs, but everything builds again...
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2007-08-18 05:39:09 +00:00
Sam Lantinga
1d36dcc958 indent
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2007-08-12 16:26:10 +00:00
Sam Lantinga
4b1e7aae98 Fixed compile warnings with Visual C++
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2007-08-12 00:01:41 +00:00
Sam Lantinga
6b348f07c7 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.

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2007-08-11 20:54:31 +00:00
Sam Lantinga
8b728544ee Added support for the --depth command line option
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2007-07-23 01:11:52 +00:00
Sam Lantinga
e2898c73af indent
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2007-07-15 21:53:51 +00:00
Ryan C. Gordon
b98b6308d1 Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.
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2007-07-15 17:25:59 +00:00
Bob Pendleton
abcafc2125 This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.

Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.

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2007-07-12 20:00:50 +00:00
Sam Lantinga
a154c5dad2 Visual C++ compiler warning fixes
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2007-07-12 06:53:20 +00:00
Sam Lantinga
a3245a4e7c Creating a context makes it current, per the documentation.
Applied a variant of the multi-card OpenGL fix from SDL 1.2

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2007-07-12 06:31:36 +00:00
Sam Lantinga
bc4e3e95e3 indent
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2007-07-11 14:52:13 +00:00
Bob Pendleton
04c05620db fixed code for printing mousewheel events to match the new format of mousewheel events.
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2007-07-06 15:45:28 +00:00
Ryan C. Gordon
18d893d82a Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.
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2007-07-05 02:47:54 +00:00
Ryan C. Gordon
8f06683bc6 Merged r3140:3141 from branches/SDL-1.2: loopwave fix.
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2007-07-05 02:45:47 +00:00
Sam Lantinga
1066adb528 Fix for bug #447 merged from SDL 1.2
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2007-07-04 08:01:04 +00:00
Sam Lantinga
5d2577791f Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

Merged from 1.2 svn revision 3133f

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2007-07-04 07:08:16 +00:00
Sam Lantinga
8fd6fa846a Merged change from 1.2 to add X11 path for OpenGL detection
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2007-06-30 08:11:02 +00:00
Sam Lantinga
554147b6c7 make indent
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2007-06-14 13:21:29 +00:00
Ryan C. Gordon
aed3413eb1 Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.
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2007-06-13 06:05:39 +00:00
Ryan C. Gordon
8823661b1f Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
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2007-03-30 06:30:14 +00:00
Ryan C. Gordon
296844957a Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c
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2007-02-13 09:21:38 +00:00
Patrice Mandin
afab79f8ea Alpha sort the test list, add missing ones, remove removed ones
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2007-01-05 19:12:50 +00:00
Ryan C. Gordon
fb64b4e6a0 Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.
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2006-11-07 15:02:12 +00:00
Ryan C. Gordon
f99e5395bc Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
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2006-11-07 14:36:47 +00:00
Ryan C. Gordon
28c9fb92a1 Removed AmigaOS code for 1.3 branch.
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2006-10-29 04:09:17 +00:00
Sam Lantinga
05a29201de indent is evil
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2006-10-28 16:48:03 +00:00
Ryan C. Gordon
0089ba6cbe Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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2006-10-17 09:15:21 +00:00
Sam Lantinga
fdafca64b3 Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.

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2006-08-28 03:17:39 +00:00
Sam Lantinga
a1ced0d971 Allow the render context to do necessary work when the video mode changes.
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2006-08-06 04:39:13 +00:00
Sam Lantinga
461c8e2db4 Clarified the difference between render drivers and render contexts
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2006-08-06 00:09:04 +00:00
Sam Lantinga
a90680c736 In general, fill in pointers to structures, rather than return them.
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2006-08-05 22:34:23 +00:00
Sam Lantinga
bfe4f31c0e SDL constants are all uppercase.
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2006-08-05 17:09:42 +00:00
Sam Lantinga
be01a86b9e Implemented Cocoa mouse wheel events
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2006-07-29 22:42:48 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Sam Lantinga
56c1ba8073 Implemented Cocoa window support
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2006-07-24 05:03:02 +00:00
Sam Lantinga
6822a805b4 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)

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2006-07-23 09:11:10 +00:00
Sam Lantinga
75ff5f31f2 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.

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2006-07-22 21:02:57 +00:00
Sam Lantinga
68df2209ba Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.

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2006-07-22 19:51:48 +00:00
Sam Lantinga
46ad1ad5d6 Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
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2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00
Sam Lantinga
f2c829616b Implemented multi-window OpenGL program with test framework.
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2006-07-19 04:24:41 +00:00
Sam Lantinga
3b997f233d Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo

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2006-07-18 07:49:51 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
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2006-07-14 07:41:16 +00:00