Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
You can also do this through the native API:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
Also needed to name the union for events and window info.
Unfortunately, this doesn't work. I also noticed that maximizing doesn't work as well. Also xprop hangs when trying to list properties of SDL windows.... ???
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403521
Fixed building SDL without XInput support
Simplified the process of registering a mouse device
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403402
From: Couriersud
Subject: SDL1.3: Some X11 diffs
The attached diff fixes the following issues in the X11 backend:
a) When calling resize, actually a move was performed. This has been
corrected.
b) DisplayHeight and DisplayWidth do not return up-to-date information
after a modeswitch using the xrandr code, which I enabled in
x11_modes.c
Height and width are now queried from the root window and all
occurrences of DisplayHeight and DisplayWidth changed.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403393
* Progress towards being able to toggle in and out of fullscreen mode
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403337
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon
Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403155