Commit graph

366 commits

Author SHA1 Message Date
Sam Lantinga
be01a86b9e Implemented Cocoa mouse wheel events
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2006-07-29 22:42:48 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Sam Lantinga
56c1ba8073 Implemented Cocoa window support
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2006-07-24 05:03:02 +00:00
Sam Lantinga
6822a805b4 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)

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2006-07-23 09:11:10 +00:00
Sam Lantinga
75ff5f31f2 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.

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2006-07-22 21:02:57 +00:00
Sam Lantinga
68df2209ba Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.

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2006-07-22 19:51:48 +00:00
Sam Lantinga
46ad1ad5d6 Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
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2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00
Sam Lantinga
f2c829616b Implemented multi-window OpenGL program with test framework.
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2006-07-19 04:24:41 +00:00
Sam Lantinga
3b997f233d Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo

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2006-07-18 07:49:51 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
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2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-14 06:40:53 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
d856d38658 Fix for bug #240
Christian Walther contributed Cocoa cursor code.

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2006-06-24 17:36:55 +00:00
Sam Lantinga
9f57178bfb Fixed bug #260
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux

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2006-06-24 01:59:43 +00:00
Sam Lantinga
dd7009690f Test case for bug #240
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2006-06-20 04:04:25 +00:00
Patrice Mandin
165561408f Oops, reverted single/double buffer update
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2006-06-14 19:03:01 +00:00
Patrice Mandin
0475249450 Add program to test mouse cursor change
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2006-06-14 18:59:30 +00:00
Sam Lantinga
f2d67baf34 Moved DirectInput joystick code to 1.3 branch
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2006-05-21 17:26:40 +00:00
Sam Lantinga
fe915b7a0a Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.

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2006-05-21 16:47:41 +00:00
Sam Lantinga
2b266d55f9 Needed unistd.h for unlink()
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2006-05-17 04:11:33 +00:00
Sam Lantinga
1e00017e0a Added yet another variant of autoconf to the list
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2006-05-15 06:39:10 +00:00
Sam Lantinga
76685b8056 Fixed building with CodeWarrior on MacOS Classic
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2006-05-11 08:09:16 +00:00
Sam Lantinga
8ead6868f9 sdl-config doesn't include the OpenGL library in --libs
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2006-05-11 04:16:39 +00:00
Sam Lantinga
4ff931d2b7 Fat test programs! :)
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2006-05-09 16:10:04 +00:00
Sam Lantinga
11037522c7 Made it easier to test some things on the framebuffer console
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2006-05-08 05:30:15 +00:00
Sam Lantinga
b4ba6518d6 Fixed bug #215
The current SVN trunk is missing the SDLCALL specifier at numerous locations.

It has to be added for all (possibly user provided) callbacks.

I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.

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2006-05-07 03:40:06 +00:00
Sam Lantinga
b74b770864 Patch from Dmitry Yakimov to fix building on WinCE
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2006-05-03 04:11:38 +00:00
Sam Lantinga
d8aace2ce7 Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
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2006-05-01 07:23:46 +00:00
Sam Lantinga
37adc6aae8 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.

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2006-04-27 08:39:51 +00:00
Sam Lantinga
b32d3f9c24 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

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2006-04-27 07:59:16 +00:00
Sam Lantinga
a0fa14aca9 subversion conversion complete!
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2006-04-26 20:30:11 +00:00
Sam Lantinga
a4f336faee Fixed bug #189
Clip the overlay destination rectangle to the screen area on X11

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2006-04-17 05:38:33 +00:00
Sam Lantinga
be0f0ff107 Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.

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2006-04-13 13:08:26 +00:00
Sam Lantinga
f2c3b5141a *** empty log message ***
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2006-04-12 14:25:29 +00:00
Sam Lantinga
9ccb05a0a6 Ugh, more 64-bit cleanup
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2006-03-31 06:27:47 +00:00
Sam Lantinga
3d9db3824d Show an error message if autoconf isn't found
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2006-03-21 07:02:34 +00:00
Sam Lantinga
6f035998f4 Fall back to autogen259 if autogen isn't available
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2006-03-21 06:54:24 +00:00
Sam Lantinga
505a58469a Fixed bug #166
From the autoconf obsolete macros documentation:
Macro: AC_CANONICAL_SYSTEM

    Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.

    The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.

From the documentation for the canonical environments:
case $target in
i386-*-mach* | i386-*-gnu*)
             obj_format=aout emulation=mach bfd_gas=yes ;;
i960-*-bout) obj_format=bout ;;
esac

Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.

However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.

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2006-03-19 05:27:22 +00:00
Sam Lantinga
ab022a8987 Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)

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2006-03-15 17:46:41 +00:00
Sam Lantinga
3ad866a41f The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
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2006-03-14 07:45:15 +00:00
Sam Lantinga
de88144cde Updated by Ryan Gordon
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2006-03-13 16:56:01 +00:00
Sam Lantinga
61549bf6a5 Updated MacOS Classic build
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2006-03-13 05:36:42 +00:00
Sam Lantinga
ffbb789969 *** empty log message ***
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2006-03-13 01:20:05 +00:00
Sam Lantinga
fbc44f92d6 UTF-32 by definition can't handle characters higher than 0x10FFFF
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2006-03-13 01:16:16 +00:00
Sam Lantinga
3750cb6c4d Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
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2006-03-13 01:08:00 +00:00
Sam Lantinga
5f71e5a774 Blah
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2006-03-12 01:47:23 +00:00