Commit graph

10159 commits

Author SHA1 Message Date
Sam Lantinga
fd9bdc8766 Updated math code from the uClibc 0.9.33 release 2017-11-04 15:53:19 -07:00
Sam Lantinga
554d129015 Added float versions of SDL's math functions 2017-11-04 15:34:14 -07:00
Sam Lantinga
96f6650fb6 Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!) 2017-11-04 09:44:29 -07:00
Sam Lantinga
0d583faae9 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
bd363eb4e7 Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
tomwardio

Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
5d4383cc0b Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
e33c3c0757 SDL_video: try to bootstrap KMSDRM before RPI video driver
Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Sam Lantinga
2c6a874cc6 Android configure-based build fixes (thanks Vit!) 2017-11-04 09:00:40 -07:00
Johannes Bader
f607a8a0b8 Emscripten: use cursor hotspot
the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
904d01eba5 Make SDL fullscreen windows on Android actually fullscreen 2017-11-02 10:41:55 -07:00
Sam Lantinga
8dc14c58d8 Fixed bug 3935 - Not find joysticks if android run 24-48 days.
Alexander Orefkov

In src\joystick\android\SDL_sysjoystick.c in SDL_SYS_JoystickDetect when SDL_GetTicks return number grater 2147483648 (after 24.85 days uptime) SDL_TICKS_PASSED(SDL_GetTicks(), timeout) return FALSE and Android_JNI_PollInputDevices is never calling.
And in JoystickByDeviceId - when search for newly added joystic - after SDL_SYS_JoystickDetect item not reinitilized, and always stay NULL, cause return NULL instead of added joystick.
2017-11-02 08:48:14 -07:00
Sam Lantinga
9b9c3303cd Fixed bug 3933 - Android, no need of the listener thread
Sylvain

A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
bbee4d9fff Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

Some issue with this commit:
https://hg.libsdl.org/SDL/rev/4130b92b6be4

There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
b19a91d82d Allow the activity to persist through connecting or disconnecting a keyboard 2017-11-01 18:41:11 -07:00
Sam Lantinga
80fbdd08d4 Moved the meta-data into the right section 2017-11-01 18:40:11 -07:00
Sam Lantinga
f1d9b98e83 Fixed bug 3926 - SDL_main export
e_pluschauskas

I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.

At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
4254c060fa Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain

When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
42b997becf Fixed building on non-Android platforms 2017-11-01 10:07:04 -07:00
Sam Lantinga
7565396bf0 Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
e9bd005f5d Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) 2017-10-31 13:49:59 -07:00
David Ludwig
d141e59bf5 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.

Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch.  Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
580856933d Fixed Java string comparison with "" 2017-10-29 21:09:09 -07:00
Sam Lantinga
9d580dd242 Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Brandon Schaefer
93cc24f934 Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
--HG--
extra : amend_source : 533faafd8a7c6832c94728550b1ca10bab2a8018
2017-10-26 16:37:20 -07:00
Sam Lantinga
876a6b2319 Updated SDL iOS project for tvOS 2017-10-26 10:49:33 -07:00
Sam Lantinga
c1c8f0b7e9 Added missing keyinfotable.h 2017-10-26 10:42:14 -07:00
Sam Lantinga
156e5e86d1 android: Fix softkeyboard issue in SDL on Android. 2017-10-26 10:41:38 -07:00
Ryan C. Gordon
76eb51cec1 cocoa: Don't change the NSWindow background color.
Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.

--HG--
extra : rebase_source : 65e74179013cefad065806b058cf02016a235fa9
2017-10-25 18:02:11 -04:00
Sam Lantinga
b985a686f1 Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
6cba336d1c Fixed crash if mSurface isn't set up when we pause the application 2017-10-24 00:04:40 -07:00
Sam Lantinga
f3da7593a5 Removed unneeded file automatically generated by Android Studio 2017-10-23 23:35:04 -07:00
Sam Lantinga
bb43a2bf53 Updated the minimum and target SDK versions in AndroidManifest.xml 2017-10-23 23:26:40 -07:00
Sam Lantinga
8216efa3bd Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
3406fdde97 Fixed build with older Android SDK 2017-10-23 23:23:34 -07:00
Sam Lantinga
cea35f5176 Switched to new style gradle Android application build process
--HG--
rename : android-project/jni/src/Android.mk => android-project/app/jni/src/Android.mk
rename : android-project/src/org/libsdl/app/SDL.java => android-project/app/src/main/java/org/libsdl/app/SDL.java
rename : android-project/src/org/libsdl/app/SDLAudioManager.java => android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java
rename : android-project/src/org/libsdl/app/SDLControllerManager.java => android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
2017-10-23 15:23:43 -07:00
Sam Lantinga
14531cf0fc Added tag release-2.0.7 for changeset 2088cd828335 2017-10-23 12:33:18 -07:00
Sven Hesse
80ef80f4b0 Don't X error in SDL_CreateWindow with unsupported GL attributes 2017-10-22 20:24:58 +02:00
Sam Lantinga
fb2544ea5e Added Visual Studio solution files for WinRT projects 2017-10-21 22:26:24 -07:00
Sam Lantinga
c1427cdb32 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Manuel

I noticed that, at least on Intel GPU hardware, passing SDL_RENDERER_PRESENTVSYNC would result on a static console instead of the program graphics.
That was due to the fact that calling drmModePageFlip() only works if we have previously set up CRTC to one of the GBM buffers with a drmModeSetCrtc() call, so now it's done and things work as expected.

The KMSDRM_GLES_SetupCrtc() call is done only one time, only when needed (when egl_swapinterval is not 0: when it's 0, there's no need for it because we flip by calling drmModePageFlip() anyway).
The place where KMSDRM_GLES_SetupCrtc() call is done may look strange, but it's right: it needs EGL completely ready because it needs to call eglSwapBuffers() internally to work (see more comments about it in the code).
2017-10-21 04:20:57 -07:00
Sam Lantinga
14a98894c7 Fixed typo converting 4 channel audio to 2 channel 2017-10-20 16:53:42 -07:00
Sam Lantinga
063e162d7d Added a note about adjusting channel weights when converting to fewer channels 2017-10-20 14:51:22 -07:00
Sam Lantinga
24ef59e969 Document the SDL audio channel mapping 2017-10-20 14:48:10 -07:00
Sam Lantinga
4a7f0378ce Added SDL_AudioStreamFlush() to the list of new audio stream functions 2017-10-20 10:45:38 -07:00
Sam Lantinga
ee92ece12a Reverted changes a970b2ae1bd7 and 4a94743e31fe
I don't want to introduce any regressions with Android TV remote support
2017-10-20 10:29:22 -07:00
Sam Lantinga
a96285279b Fixed Android joystick detection 2017-10-19 15:37:52 -07:00
Ryan C. Gordon
6656b81b42 audio: Added SDL_AudioStreamFlush().
--HG--
extra : rebase_source : 5bd3136ca1bcda9dcde4b2f6ab4891789e83331b
2017-10-19 18:05:42 -04:00
Sam Lantinga
9e88e62fac Don't use DPAD devices as joystick input on Android 2017-10-19 13:54:56 -07:00
Ryan C. Gordon
cbdd27d273 Check correct variable for malloc() results. 2017-10-18 23:49:46 -04:00
Sam Lantinga
dd27ac6305 Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Simon Hug

Patch that adds [-1, 1] clamping to the scalar audio type conversions.

This may come from the SDL_Convert_F32_to_X_Scalar functions. They don't clamp the float value to [-1, 1] and when they cast it to the target integer it may be too large or too small for the type and get truncated, causing horrible noise.

The attached patch throws clamping in, but I don't know if that's the preferred way to fix this. For x86 (without SSE) the compiler (I tested MSVC) seems to throw a horrible amount of x87 code in it. It's a bit better with SSE, but probably still quite the performance hit. And SSE2 uses a branchless approach with maxss and minss.
2017-10-18 19:30:47 -07:00
Sam Lantinga
8538f75119 Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling 2017-10-18 19:26:36 -07:00