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2011-01-12 15:21:12 -08:00
acinclude A better solution to making the default build optimization -O3 2009-10-11 10:38:38 +00:00
android-project Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
build-scripts Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed 2010-12-31 08:42:47 -08:00
include Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
src Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() 2011-01-12 15:21:12 -08:00
test Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
VisualC Jcw87 to Sam 2011-01-09 08:35:18 -08:00
VisualCE Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Xcode Final touches on renaming SDL_eventtouch to SDL_x11touch 2011-01-01 20:04:50 -08:00
Xcode-iPhoneOS Added Iphone project. Iphone multi-touch is now functional. 2010-07-31 01:24:50 +04:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
Android.mk Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS
configure.in I am using SDL 1.3 on FreeBSD. I found two problems. 2011-01-01 19:50:50 -08:00
COPYING
CREDITS Removed outdated Atari support 2009-09-20 04:15:19 +00:00
INSTALL Added svn checkout install step 2009-12-14 23:43:57 +00:00
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Include the Android Makefile in the distribution files 2011-01-10 12:15:16 -08:00
Makefile.minimal Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.pandora Hello Sam. 2010-06-17 22:23:20 -07:00
Makefile.wiz Scott to slouken 2009-11-17 04:53:15 +00:00
NOTES
README Removed outdated Atari support 2009-09-20 04:15:19 +00:00
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Couriersud to Sam 2010-08-16 09:04:55 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Changed the Subversion README to Mercurial. 2010-02-28 03:23:07 -05:00
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
README.MacOSX
README.pandora OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
README.Porting
README.PS3 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
README.QNX Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.RISCOS Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in Fixed bug #928 2010-01-24 21:13:33 +00:00
TODO Working on Cocoa implementation. 2010-07-26 21:48:53 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)