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2011-03-25 10:26:25 -07:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
build-scripts Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
include Fixed related function documentation 2011-03-22 10:48:33 -07:00
src Fixed signed/unsigned warning. 2011-03-25 10:26:25 -07:00
test Added a function to create color cursors: SDL_CreateColorCursor() 2011-03-11 14:14:38 -08:00
VisualC Added quotes to the post-build copy commands 2011-03-15 22:42:26 -07:00
VisualCE Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
Xcode The Xext directory no longer exists 2011-03-05 10:03:57 -08:00
Xcode-iPhoneOS Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS) 2011-03-09 17:38:12 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Removed obsolete test program 2011-03-08 16:58:45 -08:00
.hgtags
.indent.pro
aclocal.m4 Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Android.mk Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
configure.in If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds A better way of setting the fullscreen flag for windows on Nintendo DS 2011-03-06 21:18:36 -08:00
Makefile.in Make it possible to run "make dist" from a separate build directory. 2011-03-15 23:26:22 -07:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora
Makefile.wiz
NOTES
README There are bindings to Go at https://github.com/banthar/Go-SDL 2011-02-16 15:56:37 -08:00
README-SDL.txt
README.android
README.BeOS
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds You need libfat for the filesystem code. 2011-03-06 21:19:53 -08:00
README.gesture
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos
README.MacOSX
README.pandora
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)