No description
Matthias 2011-02-23 09:37:51 PST Please view the attached source file. Using this minimal program (as attached), it creates an OpenGL 2.0 context with a cleared color buffer. If I set the OpenGL version to 3.2, the function SDL_GL_CreateContext fails (or more specifically, glXMakeCurrent fails) with an X11 BadMatch error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 153 Current serial number in output stream: 153 Also note that if I do not specify the alpha buffer size, the program works for OpenGL 2.0 and OpenGL 3.2. After some further analysis, I believe I have found the problem. The specific issue is in: SDL_x11opengl.c::X11_GL_CreateContext. Note that for OpenGL 3.2 contexts, the GLXFBConfig to use is chosen as the best match from glXChooseFBConfig. However, opengl attributes originally set with SDL_GL_SetAttribute are not mapped to GLX attributes and then passed to the glXChooseFBConfig function. According to the GLX 1.4 specification, if the attributes are not specified, the function falls back to defaults (which, in this particular case, prefer alpha channel size == 0). For testing purposes, I modified the call to glXChooseFBConfig to look something like this: int glxAttribs[] = { GLX_RED_SIZE,8, GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, GLX_ALPHA_SIZE,8, None }; if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &fbcount))) { ... } The best match GLXFBConfig then supports 8 bit alpha channel. The program then works as intended. Hope this helps! |
||
---|---|---|
acinclude | ||
android-project | ||
build-scripts | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualCE | ||
Xcode | ||
Xcode-iPhoneOS | ||
.DISABLED-hgeol | ||
.hgignore | ||
.hgtags | ||
.indent.pro | ||
aclocal.m4 | ||
Android.mk | ||
autogen.sh | ||
Borland.html | ||
Borland.zip | ||
BUGS | ||
configure | ||
configure.in | ||
COPYING | ||
CREDITS | ||
INSTALL | ||
Makefile.ds | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.wiz | ||
NOTES | ||
README | ||
README-SDL.txt | ||
README.android | ||
README.BeOS | ||
README.DirectFB | ||
README.ds | ||
README.gesture | ||
README.HG | ||
README.iphoneos | ||
README.MacOSX | ||
README.pandora | ||
README.Platforms | ||
README.Porting | ||
README.touch | ||
README.Watcom | ||
README.WinCE | ||
sdl-config.in | ||
sdl.m4 | ||
sdl.pc.in | ||
SDL.spec.in | ||
TODO | ||
UNDER_CONSTRUCTION.txt | ||
VisualC.html | ||
Watcom-Win32.zip | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.3 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)