No description
Find a file
Sam Lantinga 4c3dfbcfe8 Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles

Hello,

I have an issue with SDL-using applications and the sawfish window manager.

The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.

I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.

I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.

You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"

Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954

This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html

Please let me know if I can be of any assistance in resolving this issue.

Thanks,
Eric Mangold

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401562
2006-03-20 07:31:36 +00:00
build-scripts CFLAGS are separate from EXTRA_CFLAGS 2006-03-14 02:46:26 +00:00
docs Removing unused Makefile.am files 2006-02-27 15:51:34 +00:00
include Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. 2006-03-15 17:46:41 +00:00
src Fixed bug #113: 2006-03-20 07:31:36 +00:00
test Fixed bug #166 2006-03-19 05:27:22 +00:00
.cvsignore *** empty log message *** 2006-02-21 19:27:34 +00:00
acinclude.m4 New configure-based build system. Still work in progress, but much improved 2006-02-16 10:11:48 +00:00
autogen.sh Completely removed dependency on automake 2006-02-20 02:09:49 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Real Unicode support for X11. Based on updated version of this patch: 2005-11-21 00:16:34 +00:00
configure.in Fixed bug #84 2006-03-19 19:03:40 +00:00
COPYING This library is now available under the LGPL 2.1, the major change of which 2006-01-30 14:27:56 +00:00
CREDITS Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
CWprojects.sea.bin Updated CodeWarrior export list with SDL_iconv 2006-03-14 08:01:30 +00:00
docs.html *** empty log message *** 2005-08-21 08:02:23 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
Makefile.dc By default all the real targets have dummy audio/video and disk audio. 2006-03-14 16:19:32 +00:00
Makefile.in *** empty log message *** 2006-03-14 03:04:50 +00:00
Makefile.minimal By default all the real targets have dummy audio/video and disk audio. 2006-03-14 16:19:32 +00:00
MPWmake.sea.bin Updated MacOS Classic build 2006-03-13 05:36:42 +00:00
PBProjects.tar.gz The tenth time is the charm... 2004-05-20 10:05:59 +00:00
README *** empty log message *** 2006-02-08 17:23:32 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.BeOS Added a reminder on where to put libSDL.so 2006-02-18 07:21:42 +00:00
README.CVS *** empty log message *** 2004-05-16 22:37:59 +00:00
README.DC *** empty log message *** 2006-03-02 13:26:24 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
README.MiNT Added preliminary support for MiNT /dev/mouse driver (disabled atm) 2006-02-23 21:51:10 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.OS2 Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.Porting Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Update from Alan Buckley 2006-02-06 08:47:44 +00:00
README.WinCE Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode, 2006-01-19 08:43:00 +00:00
README.wscons To: sdl@libsdl.org 2005-11-22 15:19:50 +00:00
sdl-config.in EXTRA_LDFLAGS are the linker flags and libraries needed to build SDL. 2006-03-18 18:41:59 +00:00
sdl.m4 Fixed bug #166 2006-03-19 05:27:22 +00:00
SDL.qpg.in Date: Fri, 18 Feb 2005 07:58:00 +0200 2006-01-29 09:19:55 +00:00
SDL.spec.in Added DESTDIR support 2006-02-20 11:49:16 +00:00
TODO *** empty log message *** 2006-03-14 16:20:28 +00:00
VisualC.html Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualC.zip Added disk and dummy drivers to the Visual C++ projects 2006-03-14 17:21:49 +00:00
VisualCE.zip Added disk/dummy audio and dummy video to the Visual CE projects 2006-03-15 04:32:49 +00:00
Watcom-OS2.zip Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
WhatsNew Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. 2006-03-15 17:46:41 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)