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Sam Lantinga 78b69734b8 Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver
PulkoMandy

Just like in SDL, audio buffer sizes for BeOS and Haiku BSoundPlayer are sized
in bytes, not frames. SDL was feeding the wrong value, leading to buffers
smaller than expected and weird behaviour in some unsuspecting programs
(noticed it in HivelyTracker but others are likely affected as well. The fix is
fortunately very simple
2013-02-11 20:56:34 -08:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixed bug 1711 - Comment in "manifest" element within android-project/AndroidManifest.xml is the source of troubles 2013-02-08 01:12:48 -08:00
build-scripts Workaround for NVIDIA bug in glXSwapIntervalEXT. 2013-02-11 17:02:13 -08:00
cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
include Fixed building SDL under Xcode 2013-02-11 11:09:55 -08:00
src Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver 2013-02-11 20:56:34 -08:00
test Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:39:52 -08:00
VisualC Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings 2013-02-08 07:14:50 -08:00
Xcode Added missing SDL_gamecontroller.h to the Mac OS X project 2012-12-13 16:57:12 -08:00
Xcode-iOS Updated build settings to use standard architectures 2013-01-27 15:56:28 -08:00
.DISABLED-hgeol
.hgignore SetMinimumWindowSize for OS X 2012-11-18 15:45:12 +03:00
.hgtags
.indent.pro
aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh
BUGS
CMakeLists.txt Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
configure Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:40:09 -08:00
configure.in Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:40:09 -08:00
COPYING Added a newline to test buildbot and mercurial server upgrade. 2013-01-21 03:33:42 -05:00
CREDITS
INSTALL
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in We don't have Visual CE support anymore 2013-01-13 14:31:53 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
README
README-SDL.txt
README.android Fixes bug 1696, thanks Paul Geerts! 2013-01-14 20:20:33 -03:00
README.cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
README.DirectFB
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX
README.pandora
README.Platforms Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
README.Porting
README.touch
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
UNDER_CONSTRUCTION.txt
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)