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Sam Lantinga 8443161ffd Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL

I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:

SDL_cocoaevents.m

@implementation NSApplication(SDL)
- (void)setRunning
{
    _running = 1;
}
@end

Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
2011-02-12 07:57:35 -08:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
build-scripts Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
include Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
src Removed private API use that was causing AppStore rejection 2011-02-12 07:57:35 -08:00
test Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
VisualC Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
VisualCE Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
Xcode Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Xcode-iPhoneOS Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags
.indent.pro
Android.mk Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in Added a simple log message API 2011-02-07 16:45:40 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES
README Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
README.MacOSX
README.pandora
README.Platforms Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)