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8a321ffe64
SDL-mirror
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VisualC-WinRT
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SDL
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David Ludwig
8a321ffe64
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
2013-02-24 10:41:35 -05:00
..
SDL_VS2012-WinRT.vcxproj
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
2013-02-24 10:41:35 -05:00
SDL_VS2012-WinRT.vcxproj.filters
WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
2013-02-24 10:11:58 -05:00