SDL-mirror/VisualC-WinRT/SDL
2013-02-24 10:41:35 -05:00
..
SDL_VS2012-WinRT.vcxproj WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1 2013-02-24 10:41:35 -05:00
SDL_VS2012-WinRT.vcxproj.filters WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder 2013-02-24 10:11:58 -05:00