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begin_code.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
close_code.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
doxyfile
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Only document the public API, not the whole source tree.
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2011-01-27 07:05:13 -08:00 |
SDL.h
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Added a simple log message API
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2011-02-07 16:45:40 -08:00 |
SDL_assert.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_atomic.h
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It's now possible to disable the fast atomic operations, at a huge performance penalty.
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2011-02-07 22:57:33 -08:00 |
SDL_audio.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blendmode.h
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_clipboard.h
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Fixed compile warnings
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2010-07-12 00:35:14 -07:00 |
SDL_compat.h
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Removed gamma support since it wasn't widely used and not well supported.
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2011-02-10 11:39:08 -08:00 |
SDL_config.h.default
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Re-ordered platforms based on frequency
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2011-02-03 01:19:10 -08:00 |
SDL_config.h.in
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Made it possible to disable the rendering subsystem with configure --disable-render
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2011-02-08 10:04:09 -08:00 |
SDL_config_android.h
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 02:35:14 -08:00 |
SDL_config_iphoneos.h
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Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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2011-02-06 00:00:13 -08:00 |
SDL_config_macosx.h
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Removed partially functional renderers
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2011-01-31 22:21:29 -08:00 |
SDL_config_minimal.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_config_nintendods.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_config_pandora.h
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Hello Sam.
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2010-06-17 22:23:20 -07:00 |
SDL_config_windows.h
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Removed more partially functional renderers
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2011-01-31 22:53:45 -08:00 |
SDL_config_wiz.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_copying.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_cpuinfo.h
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Added API function to get CPU cache line size.
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2011-01-27 20:46:45 -08:00 |
SDL_endian.h
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RedHat patch: SDL-1.2.14-byteorder.patch
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2010-07-18 11:23:34 -07:00 |
SDL_error.h
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Added a simple log message API
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2011-02-07 16:45:40 -08:00 |
SDL_events.h
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Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-07 09:37:11 -08:00 |
SDL_gesture.h
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Fixed various type and print format issues
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2010-07-31 20:38:37 -07:00 |
SDL_haptic.h
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Added Edgar's blog to the haptic documentation
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2011-01-28 12:09:25 -08:00 |
SDL_hints.h
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Added a hint to control whether the OpenGL driver uses shaders.
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2011-02-08 22:40:19 -08:00 |
SDL_input.h
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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2010-05-09 20:47:22 -07:00 |
SDL_joystick.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_keyboard.h
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
SDL_keysym.h
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Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 10:40:21 -08:00 |
SDL_loadso.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_log.h
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Added a way to replace the default logging mechanism
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2011-02-08 23:13:58 -08:00 |
SDL_main.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_mouse.h
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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2010-05-09 20:47:22 -07:00 |
SDL_mutex.h
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Improved condition variable documentation
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2011-01-27 10:40:17 -08:00 |
SDL_name.h
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SDL_opengl.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_opengles.h
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 02:35:14 -08:00 |
SDL_opengles2.h
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 02:35:14 -08:00 |
SDL_pixels.h
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Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 00:19:40 -08:00 |
SDL_platform.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_power.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_quit.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_rect.h
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Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 00:19:40 -08:00 |
SDL_render.h
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Added function SDL_RenderSetClipRect()
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2011-02-07 20:06:26 -08:00 |
SDL_rwops.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_scancode.h
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Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-07 09:37:11 -08:00 |
SDL_shape.h
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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2010-08-14 16:14:36 -04:00 |
SDL_stdinc.h
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Added atan implementation from uClibc
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2010-08-29 16:51:48 -07:00 |
SDL_surface.h
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Surfaces aren't in hardware memory anymore!
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2011-02-10 05:10:05 -08:00 |
SDL_syswm.h
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Updated the DirectFB support, from Couriersud
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2011-02-05 16:07:10 -08:00 |
SDL_thread.h
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
SDL_timer.h
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Improved timer implementation
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2011-01-27 14:45:06 -08:00 |
SDL_touch.h
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Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
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2010-08-15 00:36:28 -04:00 |
SDL_types.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_version.h
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Documentation updates
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2010-07-29 20:24:05 -07:00 |
SDL_video.h
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |