SDL-mirror/include
Sam Lantinga 018af55e16 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
..
begin_code.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
close_code.h Fixed bug #926 2010-01-24 21:10:53 +00:00
doxyfile Only document the public API, not the whole source tree. 2011-01-27 07:05:13 -08:00
SDL.h Added a simple log message API 2011-02-07 16:45:40 -08:00
SDL_assert.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_atomic.h It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
SDL_audio.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blendmode.h Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_clipboard.h Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_compat.h Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
SDL_config.h.default Re-ordered platforms based on frequency 2011-02-03 01:19:10 -08:00
SDL_config.h.in Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
SDL_config_android.h Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
SDL_config_iphoneos.h Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck 2011-02-06 00:00:13 -08:00
SDL_config_macosx.h Removed partially functional renderers 2011-01-31 22:21:29 -08:00
SDL_config_minimal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_nintendods.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_pandora.h Hello Sam. 2010-06-17 22:23:20 -07:00
SDL_config_windows.h Removed more partially functional renderers 2011-01-31 22:53:45 -08:00
SDL_config_wiz.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_copying.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_cpuinfo.h Added API function to get CPU cache line size. 2011-01-27 20:46:45 -08:00
SDL_endian.h RedHat patch: SDL-1.2.14-byteorder.patch 2010-07-18 11:23:34 -07:00
SDL_error.h Added a simple log message API 2011-02-07 16:45:40 -08:00
SDL_events.h Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
SDL_gesture.h Fixed various type and print format issues 2010-07-31 20:38:37 -07:00
SDL_haptic.h Added Edgar's blog to the haptic documentation 2011-01-28 12:09:25 -08:00
SDL_hints.h Added a hint to control whether the OpenGL driver uses shaders. 2011-02-08 22:40:19 -08:00
SDL_input.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_joystick.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_keyboard.h Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
SDL_keysym.h Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
SDL_loadso.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_log.h Added a way to replace the default logging mechanism 2011-02-08 23:13:58 -08:00
SDL_main.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_mouse.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_mutex.h Improved condition variable documentation 2011-01-27 10:40:17 -08:00
SDL_name.h
SDL_opengl.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_opengles.h Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
SDL_opengles2.h Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
SDL_pixels.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_platform.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_power.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_quit.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_rect.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.h Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
SDL_rwops.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_scancode.h Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
SDL_shape.h Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
SDL_stdinc.h Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
SDL_surface.h Surfaces aren't in hardware memory anymore! 2011-02-10 05:10:05 -08:00
SDL_syswm.h Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
SDL_thread.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_timer.h Improved timer implementation 2011-01-27 14:45:06 -08:00
SDL_touch.h Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
SDL_types.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_version.h Documentation updates 2010-07-29 20:24:05 -07:00
SDL_video.h Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00