Commit graph

720 commits

Author SHA1 Message Date
Sam Lantinga
018af55e16 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
e9689c29d5 Be explicit about what display you're querying. The default display is 0. 2011-02-10 12:14:37 -08:00
Sam Lantinga
e0f869b698 Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
Sam Lantinga
b20054dfb4 Surfaces aren't in hardware memory anymore! 2011-02-10 05:10:05 -08:00
Sam Lantinga
631784d9a2 Added a way to replace the default logging mechanism 2011-02-08 23:13:58 -08:00
Sam Lantinga
9c86971ac9 Added a hint to control whether the OpenGL driver uses shaders. 2011-02-08 22:40:19 -08:00
Sam Lantinga
7133afac5f Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
8f205278b1 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
8253658837 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
f582f9e58e Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
acee78a1c2 Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
Sam Lantinga
cc52151bca Renamed SDLKey and SDLMod for consistency 2011-02-07 09:42:08 -08:00
Sam Lantinga
76a24d278d Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
6fe14e1791 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
a83bca04d0 Since we changed the API entirely, just remove the old function names 2011-02-06 08:57:29 -08:00
Sam Lantinga
58e9ea986f Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
f2c40726b6 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
a51c332dfe Created a simpler version of SDL_SetHint() that doesn't need a priority. 2011-02-05 20:02:37 -08:00
Sam Lantinga
8b3eb38df2 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
f8247546d6 Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints. 2011-02-05 10:35:36 -08:00
Sam Lantinga
ce1ef46aeb Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms. 2011-02-05 10:03:12 -08:00
Sam Lantinga
7f7bf51bdb Added a hint system to allow configuration hints to be specified by the application. 2011-02-05 10:02:39 -08:00
Sam Lantinga
08c975d3ab Fixed permissions on the Android config header. 2011-02-05 01:02:24 -08:00
Sam Lantinga
8209e2a9a9 Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
Sam Lantinga
31f1dceb0c Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
Sam Lantinga
125e56851f Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
2011-02-03 21:13:55 -08:00
Sam Lantinga
052351dbe2 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
657d4fd190 Extended SDL_SetWindowData() to allow arbitrary named values. 2011-02-03 11:16:57 -08:00
Sam Lantinga
ddfdd2c2b9 Added an intro to the features and goals of the 2D rendering API. 2011-02-03 10:03:55 -08:00
Sam Lantinga
c1295241c6 Making the API simpler, moved the surface drawing functions to the software renderer.
--HG--
rename : src/video/SDL_blendline.c => src/render/software/SDL_blendline.c
rename : src/video/SDL_blendpoint.c => src/render/software/SDL_blendpoint.c
rename : src/video/SDL_draw.h => src/render/software/SDL_draw.h
rename : src/video/SDL_drawline.c => src/render/software/SDL_drawline.c
rename : src/video/SDL_drawpoint.c => src/render/software/SDL_drawpoint.c
2011-02-03 02:45:29 -08:00
Sam Lantinga
5689d8ef80 Re-ordered platforms based on frequency 2011-02-03 01:19:10 -08:00
Sam Lantinga
fe2b0d9703 Simplified and improved the process of creating a texture from a surface. 2011-02-03 00:54:29 -08:00
Sam Lantinga
31b3ad2414 Making the API simpler, removed the writepixels interface 2011-02-03 00:22:18 -08:00
Sam Lantinga
d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
613d92a832 Fixed compiling on Windows 2011-02-02 22:55:12 -08:00
Sam Lantinga
5897ef7d95 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-02 14:34:54 -08:00
Sam Lantinga
a47948aab0 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
09a8558897 Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
Sam Lantinga
df94d4c6a4 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. 2011-02-01 19:19:43 -08:00
Sam Lantinga
52cf8a6451 Added functions to watch events as they go through the event queue. 2011-02-01 19:15:42 -08:00
Sam Lantinga
b231d0b93d Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00
Sam Lantinga
32406a59c6 Renumbered the renderer flags 2011-02-01 12:44:52 -08:00
Sam Lantinga
d627939049 Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
--HG--
extra : rebase_source : bbe6641fce097c79ccd47f4e1ea6b27683fd0acb
2011-02-01 12:19:46 -08:00
Sam Lantinga
4c06e58153 Making the API simpler, texture color and alpha modulation are supported by all renderers.
--HG--
extra : rebase_source : 880752438aae8f6526503d220bad91aabc3a7d1c
2011-01-31 23:37:30 -08:00
Sam Lantinga
825e1da54d Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
--HG--
extra : rebase_source : f06ea01caa64c8ad14170c723e5af52dad64d779
2011-01-31 23:23:57 -08:00
Sam Lantinga
372693d86f Removed more partially functional renderers
--HG--
extra : rebase_source : d00f0590e133604070f978762a6728b4afde02ca
2011-01-31 22:53:45 -08:00
Sam Lantinga
df1f384c5b Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
--HG--
extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
2011-01-31 22:44:43 -08:00
Sam Lantinga
9c12618379 Removed partially functional renderers
--HG--
extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-31 22:21:29 -08:00
Sam Lantinga
886e947679 Spacing for documentation tweaks 2011-02-01 12:01:37 -08:00
Sam Lantinga
2cdadc64b5 Tweak for documentation 2011-02-01 11:53:29 -08:00