63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
/*
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Copyright (C) 2011 Markus Kauppila <markus.kauppila@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "support.h"
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#include <SDL/SDL_config.h>
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int
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PlatformSupportsAudio()
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{
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int retValue = 0;
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#ifdef SDL_AUDIO_DRIVER_COREAUDIO
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retValue = 1;
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#endif
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#ifdef SDL_AUDIO_DRIVER_OSS
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retValue = 1;
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#endif
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return retValue;
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}
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/*
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Example of implementing new PlatformSupportXXX functions. The function
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should return 1 if the feature is supported. Otherwise return 0.
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Add call to the implemented function to runner.c in function
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CheckTestRequirements. Use the current implementation as a guide.
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Also add TEST_REQUIRES_XXX to SDL_test.h and use it in your tests
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TestCaseReference. In this case, you'd add TEST_REQUIRES_OPENGL to
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SDL_test.h
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int
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PlatformSupportsOpenGL() {
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int retValue = 0;
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#define SDL_VIDEO_OPENGL
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retValue = 1;
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#endif
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return retValue;
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}
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*/
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