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2011-02-01 21:40:03 -08:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project The window is changed to reflect the actual screen dimensions, for now. 2011-01-13 15:10:17 -08:00
build-scripts Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
include Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
src Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
test Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
VisualC Removed partially functional renderers 2011-01-31 22:21:29 -08:00
VisualCE Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
Xcode Fixed bug #1102 2011-01-24 17:47:18 -08:00
Xcode-iPhoneOS Updated main.c for API changes 2011-01-28 10:37:36 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags
.indent.pro
Android.mk Fixed Android build 2011-01-24 21:31:32 -08:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES
README Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB
README.gesture
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos
README.MacOSX
README.pandora
README.Platforms Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)