Even if the texture itself has not changed since last time, the data may have so we must call UpdateDirtyTexture() to handle that possibility. |
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.. | ||
SDL_render_d3d.c | ||
SDL_shaders_d3d.c | ||
SDL_shaders_d3d.h |
Even if the texture itself has not changed since last time, the data may have so we must call UpdateDirtyTexture() to handle that possibility. |
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---|---|---|
.. | ||
SDL_render_d3d.c | ||
SDL_shaders_d3d.c | ||
SDL_shaders_d3d.h |