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Sam Lantinga b58487d8bb Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
2011-01-27 00:34:12 -08:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project The window is changed to reflect the actual screen dimensions, for now. 2011-01-13 15:10:17 -08:00
build-scripts Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
include Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
src Colin Leroy 2011-01-26 04:24:20 PST 2011-01-27 00:34:12 -08:00
test Colin Leroy 2011-01-26 04:24:20 PST 2011-01-27 00:34:12 -08:00
VisualC Added SDL_window.* to the project. 2011-01-24 23:54:21 -06:00
VisualCE Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
Xcode Fixed bug #1102 2011-01-24 17:47:18 -08:00
Xcode-iPhoneOS Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
Android.mk Fixed Android build 2011-01-24 21:31:32 -08:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Fixed bug #945 2011-01-21 12:43:25 -08:00
Makefile.minimal
Makefile.pandora Hello Sam. 2010-06-17 22:23:20 -07:00
Makefile.wiz
NOTES
README Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Couriersud to Sam 2010-08-16 09:04:55 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
README.MacOSX
README.pandora
README.Platforms Added a list of platforms, for my own sanity. :) 2011-01-27 00:19:46 -08:00
README.Porting
README.QNX
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
TODO Working on Cocoa implementation. 2010-07-26 21:48:53 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, QNX, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)