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Ryan C. Gordon bbe065f50f Added an SDL2 OpenBSD sndio(7) audio target.
--HG--
extra : rebase_source : 5ad387265cff73c1635ca4f2c3635848ba722614
2013-07-07 02:03:07 -04:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixes Bug 1896 - Android app is running while the screen is locked 2013-07-06 15:22:49 -03:00
build-scripts The standard fat gcc scripts work well with SDL 2.0 2013-06-01 12:53:06 -07:00
cmake Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
debian Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
include Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
src Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
test We don't want to save the alpha modulation, we want to save the blend mode. 2013-06-27 11:49:19 -07:00
VisualC Added testgamecontroller to the Visual Studio 2012 solution. 2013-06-28 22:42:10 -07:00
Xcode Remove / update references to 1.2. 2013-06-27 17:07:24 -07:00
Xcode-iOS Updated configure 2013-06-07 21:50:29 -07:00
.hgignore Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
.hgtags
Android.mk Improved include paths for projects using SDL on Android 2013-06-17 07:14:20 -07:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
configure Fixed SDL building with the minimal configuration 2013-06-13 22:10:10 -07:00
configure.in Added an SDL2 OpenBSD sndio(7) audio target. 2013-07-07 02:03:07 -04:00
COPYING.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
CREDITS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
INSTALL.txt Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Makefile.in Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.psp Add PSP support 2013-03-17 20:07:02 +08:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README-android.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-cmake.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-macosx.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-pandora.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-platforms.txt Updated supported platforms 2013-05-27 20:53:19 -07:00
README-porting.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-psp.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-SDL.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README.txt Updated the README to match the new website text 2013-07-06 11:56:04 -07:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Default the minimum required version to 2.0.0 2013-06-01 08:57:17 -07:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
TODO.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Renamed WhatsNew so it can be easily read on Windows 2013-05-26 12:43:03 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and DirectX. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

The current version supports Windows, Mac OS X, Linux, iOS, and Android.
The code contains support for other operating systems but those are not
officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including C#, Python and more in progress.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)