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Sam Lantinga c330005880 Fixed bug #1080
Markus Rathgeb      2011-01-23 14:34:23 PST

With kernel 2.6.31 the struct input_absinfo defined in linux/input.h changed.
A field "__s32 resolution" was added at the end of the struct.

Because the macro EVIOCGABS(abs) is using the struct input_absinfo, it would be
better (IMHO) to change the declaration of variable values to
"int values[sizeof(struct input_absinfo) / sizeof(int)];" or using "struct
input_absinfo" directly.
2011-01-24 14:36:12 -08:00
acinclude Greg Jandl to SDL 2011-01-18 22:40:45 -08:00
android-project The window is changed to reflect the actual screen dimensions, for now. 2011-01-13 15:10:17 -08:00
build-scripts Updated the snapshot script for Mercurial 2011-01-18 14:21:10 -08:00
include Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
src Fixed bug #1080 2011-01-24 14:36:12 -08:00
test Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
VisualC Fixed bug #925 2011-01-20 18:04:05 -08:00
VisualCE
Xcode Fixed missing source files in static library target 2011-01-18 16:47:14 -08:00
Xcode-iPhoneOS Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
Android.mk Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Fixed bug #945 2011-01-21 12:43:25 -08:00
Makefile.minimal
Makefile.pandora Hello Sam. 2010-06-17 22:23:20 -07:00
Makefile.wiz
NOTES
README
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Couriersud to Sam 2010-08-16 09:04:55 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
README.MacOSX
README.pandora
README.Porting
README.QNX
README.RISCOS
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
TODO Working on Cocoa implementation. 2010-07-26 21:48:53 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)