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Sam Lantinga c331a14ce1 Fixed bug #852
Jesse Anders      2009-10-17 14:17:25 PDT

In VC++, the build script that creates SDL_config.h and SDL_revision.h fails
when the project directory path includes spaces. For example, if the project
directory path is:

c:\Documents and Settings\Jesse\My Documents\Visual Studio 2008\Projects\SDL
1.3\VisualC\SDL\

The following error is generated:

'and' is not recognized as an internal or external command

Placing all paths in quotes fixes this.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404106
2009-10-17 21:46:08 +00:00
acinclude A better solution to making the default build optimization -O3 2009-10-11 10:38:38 +00:00
build-scripts Update config.guess and config.sub 2009-10-08 07:08:45 +00:00
include iPhone interruption patch / SDL 1.3 2009-10-17 07:36:45 +00:00
src iPhone interruption patch / SDL 1.3 2009-10-17 07:36:45 +00:00
test Fixed memory allocation size. 2009-10-13 20:16:23 +00:00
VisualC Fixed bug #852 2009-10-17 21:46:08 +00:00
VisualCE Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Xcode Eric Wing to Sam 2009-10-06 03:33:10 +00:00
Xcode-iPhoneOS iPhone/Xcode for 1.3 2009-10-17 07:38:14 +00:00
.indent.pro
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS
configure.in We don't need dlvsym() for ALSA anymore, yay! 2009-10-13 07:02:19 +00:00
COPYING
CREDITS Removed outdated Atari support 2009-09-20 04:15:19 +00:00
docs.html The SDL 1.3 documentation will be primarily online wiki based: 2009-10-07 14:29:59 +00:00
INSTALL
Makefile.ds Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.in Merged r4974:4975 from branches/SDL-1.2: sdl.pc removal on make uninstall. 2009-10-08 09:14:31 +00:00
Makefile.minimal Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.pandora Patch from David Carre: 2009-07-30 14:53:57 +00:00
NOTES
README Removed outdated Atari support 2009-09-20 04:15:19 +00:00
README-SDL.txt
README.BeOS
README.DirectFB DirectFB cleanups & simple window manager 2009-01-11 23:49:23 +00:00
README.iphoneos This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00
README.MacOSX
README.pandora OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
README.Porting
README.PS3 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
README.QNX Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.RISCOS Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.SVN Testing Subversion commit RSS feed. 2008-07-05 18:25:28 +00:00
README.Watcom
README.WinCE
sdl-config.in
sdl.m4 pkg-config replaced sdl-config in these cases. 2009-10-11 07:12:24 +00:00
sdl.pc.in Merged fix for bug #531 from SDL 1.2 revision 3511 2008-01-01 15:26:11 +00:00
SDL.spec.in
TODO Reminder, add multiple icon sizes! 2009-10-07 04:32:04 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)