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amaranth72@gmail.com 2012-01-07 01:28:40 PST Using the latest Hg tip of SDL 1.2, SDL_SetVideoMode will fail with the SDL_OPENGL and SDL_FULLSCREEN flags set if the computer is running Lion and the build deployment target version is lower than 10.7. The issue seems to be at line 840 of SDL_QuartzVideo.m, where it checks if the minimum required version is less than 10.7. If that condition is true, then it uses the pre-Lion fullscreen method, even though the condition doesn't seem to say anything about whether the computer is currently running Lion or not. I tried doing this inside the #if conditional check (pseudocode): if (isLion) { do new Lion stuff } else { do old stuff } , and that seemed to work fine. An "invalid fullscreen drawable" warning was still around even though fullscreen worked with the new addition, but I think that's because Lion wants SDL to add a new Spaces thing when it goes fullscreen. --HG-- branch : SDL-1.2 |
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WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)