SDL-mirror/VisualC
Sam Lantinga 052351dbe2 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
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SDL Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
SDLmain Fixed quotes around Mercurial revision text 2011-01-27 20:37:54 -08:00
tests Removing Visual Studio projects for testpalette 2011-02-01 21:51:54 -08:00
SDL_VS2005.sln Jcw87 to Sam 2011-01-09 08:35:18 -08:00
SDL_VS2008.sln Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
SDL_VS2010.sln Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00