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Sam Lantinga d8fd1e0861 Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
2011-02-04 12:24:28 -08:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project The window is changed to reflect the actual screen dimensions, for now. 2011-01-13 15:10:17 -08:00
build-scripts Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
include Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. 2011-02-03 21:13:55 -08:00
src Don't free the surface since the application might be still using it. 2011-02-04 12:24:28 -08:00
test Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
VisualC Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
VisualCE Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
Xcode Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
Xcode-iPhoneOS Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. 2011-02-03 15:49:37 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
Android.mk Fixed building for Android 2011-02-03 01:30:28 -08:00
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS
configure.in Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
COPYING
CREDITS Removed outdated Atari support 2009-09-20 04:15:19 +00:00
INSTALL Added svn checkout install step 2009-12-14 23:43:57 +00:00
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00
Makefile.minimal Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.pandora Hello Sam. 2010-06-17 22:23:20 -07:00
Makefile.wiz Scott to slouken 2009-11-17 04:53:15 +00:00
NOTES
README Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README-SDL.txt
README.android Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
README.BeOS
README.DirectFB Couriersud to Sam 2010-08-16 09:04:55 -07:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
README.MacOSX
README.pandora OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
README.Platforms Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
TODO Working on Cocoa implementation. 2010-07-26 21:48:53 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)