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The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state. Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available. Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available. There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active. Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input. SDL_HasScreenKeyboardSupport() no longer needs to be passed a window. The iPhone-specific on-screen keyboard functions have been removed. |
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acinclude | ||
android-project | ||
build-scripts | ||
include | ||
src | ||
test | ||
VisualC | ||
Xcode | ||
Xcode-iOS | ||
.DISABLED-hgeol | ||
.hgignore | ||
.hgtags | ||
.indent.pro | ||
aclocal.m4 | ||
Android.mk | ||
autogen.sh | ||
BUGS | ||
configure | ||
configure.in | ||
COPYING | ||
CREDITS | ||
INSTALL | ||
Makefile.ds | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.wiz | ||
README | ||
README-SDL.txt | ||
README.android | ||
README.DirectFB | ||
README.ds | ||
README.gesture | ||
README.HG | ||
README.iOS | ||
README.MacOSX | ||
README.pandora | ||
README.Platforms | ||
README.Porting | ||
README.touch | ||
README.WinCE | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
TODO | ||
UNDER_CONSTRUCTION.txt | ||
VisualC.html | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under the zlib license, which can be found in the file "COPYING". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)