4.3 KiB
SDL_GameControllerDB
A community source database of game controller mappings to be used with SDL2 Game Controller functionality.
SDL Variants
gamecontrollerdb.txt
For games or engines using the SDL >= 2.0.6 format. This is the most recent version.
gamecontrollerdb_205.txt
For games or engines using the SDL >= 2.0.5 format. There are no range or inversion modifiers (+,-,~).
gamecontrollerdb_204.txt
For games or engines using the SDL 2.0.4 format. GUIDs are different depending on the platform. Note that SDL > 2.0.4 can still read this format.
Create New Mappings
A mapping looks like this :
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
It is comprised of a controller GUID (030000004c050000c405000000010000
), a name (PS4 Controller
), button / axis mappings (leftshoulder:b4
) and a platform (platform:Mac OS X
).
There are a few different tools that let you create mappings.
SDL2 ControllerMap
The controllermap utility provided with SDL2 is the official tool to create these mappings, it runs on all the platforms SDL runs (Windows, Mac, Linux, iOS, Android, etc).
Steam
In Steam's Big Picture mode, configure your joystick. Then look in [steam_installation_directory]/config/config.vdf
in your Steam installation directory for the SDL_GamepadBind
entry. It is one of the last entries, it will look something like this.
"SDL_GamepadBind" "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,"
Unfortunately, Steam does not ouput the platform field, so you will need to add it manually. At the end of the generated entry, add platform:Windows,
or platform:Mac OS X,
or platform:Linux,
.
SDL2 Gamepad Tool
Third party cross-platform tool with GUI (Windows, macOS and Linux).
Setup your controller and copy the ouput entry. The tool currently doesn't output SDL 2.0.5 GUIDs, but that is fine as SDL still supports these GUIDs. I will convert older GUIDs in pull requests as well.
Usage
Download gamecontrollerdb.txt, place it in your app's directory and load it.
For example :
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
For Contributors
Check Your Mappings
The currently active version is gamecontrollerdb.txt. If your mappings work on older SDL versions, you can add them to the appropriate files.
Before submitting a new Pull Request, please run the check.py
tool to make sure everything is in order. Run it with:
python check.py gamecontrollerdb.txt
If no errors were generated you can (please) send a Pull Request! Tests are automatically run on Pull Requests, so you'll easily see if there is an issue.
New Checks
- Tests are run to ensure a platform is present.
- Tests are run to make sure inversion and range modifiers are applied to axis fields.
- Tests are run to check for duplicates.
Options
usage: check.py [-h] [--sort] [--convert_guids] [--remove_dupes]
[--add_missing_platform]
input_file
positional arguments:
input_file database file to check (gamecontrollerdb.txt)
optional arguments:
-h, --help show this help message and exit
--sort sort the database on success
--convert_guids convert Windows and macOS GUIDs to the newer SDL 2.0.5
format
--remove_dupes automatically remove duplicates
--add_missing_platform
adds a platform field if it is missing (on older pre
2.0.5 entries). Skips checks!