205 lines
5.7 KiB
C
205 lines
5.7 KiB
C
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/*
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* Data used for communication between custom.c and drawing.c.
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*
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* Copyright 1996-1998 Bernd Schmidt
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*/
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#include "osdep/inputmode.h"
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#define MAX_PLANES 8
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#define gfxHeight 270
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/* According to the HRM, pixel data spends a couple of cycles somewhere in the chips
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before it appears on-screen. */
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#define DIW_DDF_OFFSET 9
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/* this many cycles starting from hpos=0 are visible on right border */
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#define HBLANK_OFFSET 4
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/* We ignore that many lores pixels at the start of the display. These are
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* invisible anyway due to hardware DDF limits. */
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#define DISPLAY_LEFT_SHIFT 0x40
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#define PIXEL_XPOS(HPOS) ((((HPOS)<<1) - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1) )
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#define min_diwlastword (0)
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#define max_diwlastword (PIXEL_XPOS(0x1d4>> 1))
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// extern int sprite_width;
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STATIC_INLINE int coord_hw_to_window_x (int x)
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{
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x -= DISPLAY_LEFT_SHIFT;
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return x;
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}
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STATIC_INLINE int coord_window_to_hw_x (int x)
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{
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return x + DISPLAY_LEFT_SHIFT;
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}
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STATIC_INLINE int coord_diw_to_window_x (int x)
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{
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return (x - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1);
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}
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STATIC_INLINE int coord_window_to_diw_x (int x)
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{
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x = coord_window_to_hw_x (x);
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return x - DIW_DDF_OFFSET;
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}
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extern int framecnt;
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/* color values in two formats: 12 (OCS/ECS) or 24 (AGA) bit Amiga RGB (color_regs),
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* and the native color value; both for each Amiga hardware color register.
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*
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* !!! See color_reg_xxx functions below before touching !!!
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*/
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struct color_entry {
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uae_u16 color_regs_ecs[32];
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xcolnr acolors[256];
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uae_u32 color_regs_aga[256];
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};
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/* convert 24 bit AGA Amiga RGB to native color */
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/* warning: this is still ugly, but now works with either byte order */
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#define CONVERT_RGB(c) \
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( xbluecolors[((uae_u8*)(&c))[0]] | xgreencolors[((uae_u8*)(&c))[1]] | xredcolors[((uae_u8*)(&c))[2]] )
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STATIC_INLINE xcolnr getxcolor (int c)
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{
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if (currprefs.chipset_mask & CSMASK_AGA)
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return CONVERT_RGB(c);
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else
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return xcolors[c];
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}
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/* functions for reading, writing, copying and comparing struct color_entry */
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STATIC_INLINE int color_reg_get (struct color_entry *_GCCRES_ ce, int c)
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{
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if (currprefs.chipset_mask & CSMASK_AGA)
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return ce->color_regs_aga[c];
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else
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return ce->color_regs_ecs[c];
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}
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STATIC_INLINE void color_reg_set (struct color_entry *_GCCRES_ ce, int c, int v)
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{
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if (currprefs.chipset_mask & CSMASK_AGA)
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ce->color_regs_aga[c] = v;
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else
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ce->color_regs_ecs[c] = v;
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}
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/* ugly copy hack, is there better solution? */
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STATIC_INLINE void color_reg_cpy (struct color_entry *_GCCRES_ dst, struct color_entry *_GCCRES_ src)
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{
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if (currprefs.chipset_mask & CSMASK_AGA)
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/* copy acolors and color_regs_aga */
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memcpy (dst->acolors, src->acolors, sizeof(struct color_entry) - sizeof(uae_u16) * 32);
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else
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/* copy first 32 acolors and color_regs_ecs */
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memcpy(dst->color_regs_ecs, src->color_regs_ecs,
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sizeof(uae_u16) * 32 + sizeof(xcolnr) * 32);
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}
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/*
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* The idea behind this code is that at some point during each horizontal
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* line, we decide how to draw this line. There are many more-or-less
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* independent decisions, each of which can be taken at a different horizontal
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* position.
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* Sprites and color changes are handled specially: There isn't a single decision,
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* but a list of structures containing information on how to draw the line.
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*/
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struct color_change {
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int linepos;
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int regno;
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unsigned int value;
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};
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/* 440 rather than 880, since sprites are always lores. */
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#define MAX_PIXELS_PER_LINE 1760
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/* No divisors for MAX_PIXELS_PER_LINE; we support AGA and may one day
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want to use SHRES sprites. */
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#define MAX_SPR_PIXELS (((MAXVPOS + 1)*2 + 1) * MAX_PIXELS_PER_LINE)
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struct sprite_entry
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{
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unsigned short pos;
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unsigned short max;
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unsigned int first_pixel;
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unsigned int has_attached;
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};
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union sps_union {
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uae_u8 bytes[MAX_SPR_PIXELS];
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uae_u32 words[MAX_SPR_PIXELS / 4];
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};
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extern union sps_union spixstate;
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extern uae_u16 spixels[MAX_SPR_PIXELS];
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/* Way too much... */
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#define MAX_REG_CHANGE ((MAXVPOS + 1) * 2 * MAXHPOS)
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extern struct color_change *curr_color_changes;
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extern struct color_entry curr_color_tables[(MAXVPOS+1) * 2];
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extern struct sprite_entry *curr_sprite_entries;
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/* struct decision contains things we save across drawing frames for
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* comparison (smart update stuff). */
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struct decision {
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/* Records the leftmost access of BPL1DAT. */
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int plfleft, plfright, plflinelen;
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/* Display window: native coordinates, depend on lores state. */
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int diwfirstword, diwlastword;
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int ctable;
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uae_u16 bplcon0, bplcon2;
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uae_u16 bplcon3, bplcon4;
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uae_u8 nr_planes;
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uae_u8 bplres;
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// unsigned int any_hires_sprites;
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unsigned int ham_seen;
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unsigned int ham_at_start;
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};
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/* Anything related to changes in hw registers during the DDF for one
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* line. */
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struct draw_info {
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int first_sprite_entry, last_sprite_entry;
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int first_color_change, last_color_change;
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int nr_color_changes, nr_sprites;
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};
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// extern int next_sprite_entry;
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extern struct decision line_decisions[2 * (MAXVPOS+1) + 1];
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extern struct draw_info curr_drawinfo[2 * (MAXVPOS+1) + 1];
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extern uae_u8 line_data[(MAXVPOS+1) * 2][MAX_PLANES * MAX_WORDS_PER_LINE * 2];
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/* Functions in drawing.c. */
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extern int coord_native_to_amiga_y (int);
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extern int coord_native_to_amiga_x (int);
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extern void record_diw_line (int first, int last);
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extern void hardware_line_completed (int lineno);
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extern void hsync_record_line_state (int lineno);
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extern void vsync_handle_redraw (int long_frame, int lof_changed);
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extern void init_hardware_for_drawing_frame (void);
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extern void reset_drawing (void);
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extern void drawing_init (void);
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extern unsigned long time_per_frame;
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extern void adjust_idletime(unsigned long ns_waited);
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/* Finally, stuff that shouldn't really be shared. */
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extern int diwfirstword,diwlastword;
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