Enable ingame message to be displayed even with dispmanX and gles backend

This commit is contained in:
Chips 2016-03-20 09:49:49 +00:00
parent b73e7a1159
commit 42006316d3

View file

@ -15,7 +15,7 @@
extern SDL_Surface *prSDLScreen;
extern void flush_screen ();
static int msg_done = 0;
class DoneActionListener : public gcn::ActionListener
@ -123,7 +123,8 @@ void InGameMessage(const char *msg)
// Now we let the Gui object draw itself.
msg_gui->draw();
// Finally we update the screen.
SDL_Flip(prSDLScreen);
//SDL_Flip(prSDLScreen);
flush_screen ();
}
msg_top->remove(wndMsg);