Commit graph

1900 commits

Author SHA1 Message Date
Dimitris Panokostas
df105fd55b Fixed README
Non -dev libraries have different names
2020-01-25 12:40:21 +01:00
Dimitris Panokostas
1380143f82 Improved help for "model" command line option 2020-01-25 12:37:24 +01:00
Dimitris Panokostas
b1a4bacb8f Implemented Quickstart model selection as a command line option 2020-01-25 12:32:17 +01:00
Dimitris Panokostas
b8dc896422 Added special Go Advance target using libgo2 2020-01-24 13:10:58 +01:00
Dimitris Panokostas
f6d1248f7b Added libgo2 submodule
This is needed for the Odroid Go Advance target
2020-01-24 12:33:56 +01:00
Dimitris Panokostas
eab8b9088f Improve SDL2 config detection 2020-01-23 23:18:01 +01:00
Dimitris Panokostas
0b4b6e5beb Modified Odroid GO Advance target
Now named RK3326 and it's part of the Rockchip family of targets
2020-01-23 23:01:15 +01:00
Dimitris Panokostas
368edbd70d Added new target: Odroid Go Advance 2020-01-23 21:01:15 +01:00
Dimitris Panokostas
142f8c394d Implemented #562: Detach mouse with middle mouse button 2020-01-22 22:13:15 +01:00
Dimitris Panokostas
4193c8384a Add faster cycles define for RPI4 64-bit targets 2020-01-15 21:35:17 +01:00
Dimitris Panokostas
8713dd53f2 Removed junk files from boot-data.zip #574 2020-01-08 22:06:04 +01:00
Dimitris Panokostas
0e47d4ec23 Updated logo 2020-01-06 12:13:12 +01:00
Dimitris Panokostas
1b782f2ebc Removed special mouse acceleration for Android
Sensitivity was way too high if using a real mouse
2020-01-05 12:17:26 +01:00
Jari Hämäläinen
50defa1f23 Disable render thread in RK3399 (RockPro64) target for smoother graphics (#573)
RK3399 / RockPro64 had a bit stuttering in scrolling (really noticeable
for example in Pinball Fantasies) and status line seems to be
flickering.

At least for me disabling render thread improvent scrolling considerably
and fixed the flickering in status line.
2020-01-04 23:31:05 +01:00
Dimitris Panokostas
3e5038ab9d Fix MDS CD image detection. 2020-01-03 23:21:06 +01:00
Dimitris Panokostas
ce2de8e7f7
Update FUNDING.yml 2019-12-29 19:43:12 +01:00
Dimitris Panokostas
f9ae0ad9a9
Update README.md 2019-12-29 19:41:54 +01:00
Dimitris Panokostas
8c6a263bd4
Update README.md 2019-12-29 19:39:46 +01:00
Dimitris Panokostas
8563609559
Update CONTRIBUTING.md 2019-12-29 19:35:01 +01:00
Dimitris Panokostas
5c6c927d21
Update bug_report.md 2019-12-29 19:32:24 +01:00
Dimitris Panokostas
db48eb5597
Update feature_request.md 2019-12-29 19:32:11 +01:00
Dimitris Panokostas
8c3fa5a96f Added NVidia Jetson Nano target 2019-12-29 00:36:15 +01:00
Dimitris Panokostas
e7c3147f2b Android logging wouldn't respect write_logfile setting 2019-12-27 21:56:01 +01:00
Dimitris Panokostas
348c6ac8d9 Implemented touch down/up event handling inside emulation 2019-12-26 21:02:17 +01:00
bspinner
2008dcc882 Adds missing va_end(parms) for write_log (#566) 2019-12-26 20:41:51 +01:00
Dimitris Panokostas
53d9a463ad Implemented touch controls in all areas of the GUI 2019-12-26 19:58:54 +01:00
Dimitris Panokostas
9f993083df Implemented Touch control for the GUI 2019-12-26 12:16:50 +01:00
Dimitris Panokostas
0c2b95631d Fix uae boot rom mode setting after load. 2019-12-23 10:48:21 +01:00
bspinner
277feed727 Fixes Android crash when leaving guisan (#564)
* Uses C++14 standard lib instead of GNU

GNU lead to compilation errors.

* Removes variables

Those are in the main Android.mk now and relative.

* Creates header file for amiberry_filesys for reuse in other files

* Adds prefix_with_application_directory_path for Android support

* Uses path prefixer to fix some crashes on Android

* Adds pattern for Android Studio (jetbrains) working file

* Removes unused compiler directive LIBMPEG2_PATH from Makefile

* Fixes startup behavior for Android

We are using the applications directory as our working directory now,
because SDCARD access will be limited in the future of Android.
Coming with that, we're also relying on `start_path_data` being
set correctly at startup instead of working around it during
loading of settings.

* Workaround for crash during startup

* Workaround for another crash during startup on Android

* Adds new code file scp.cpp to Android build

* Adds orig files to gitignore

* Fixes behaviour of prefix_with_application_directory_path

* Enables redirection of logs to Android's logcat

* Fixes misspelled compiler directive

* Sets renderer on SDLImageLoader instance for guisan

Otherwise it will crash on Android when leaving the GUI.
Crash happens starting in `ImageButton`'s destructor.
It calls destroy on the Image. That will lead to a crash in `SDLImage::free()`.
`mTexture` isn't set, because `mRenderer` is `null` after `SDLImage` construction

```cpp
SDLImage::SDLImage(SDL_Surface* surface, bool autoFree, SDL_Renderer* renderer)
    {
        mAutoFree = autoFree;
        mSurface = surface;
        mRenderer = renderer;
        if (renderer)
        {
                mTexture = SDL_CreateTextureFromSurface(renderer, surface);
                SDL_SetTextureBlendMode(mTexture, SDL_BLENDMODE_BLEND);
        }
    }
```
2019-12-23 10:43:44 +01:00
bspinner
a57736e2cd Amiberry GUI on Android comes up (#563)
* Uses C++14 standard lib instead of GNU

GNU lead to compilation errors.

* Removes variables

Those are in the main Android.mk now and relative.

* Creates header file for amiberry_filesys for reuse in other files

* Adds prefix_with_application_directory_path for Android support

* Uses path prefixer to fix some crashes on Android

* Adds pattern for Android Studio (jetbrains) working file

* Removes unused compiler directive LIBMPEG2_PATH from Makefile

* Fixes startup behavior for Android

We are using the applications directory as our working directory now,
because SDCARD access will be limited in the future of Android.
Coming with that, we're also relying on `start_path_data` being
set correctly at startup instead of working around it during
loading of settings.

* Workaround for crash during startup

* Workaround for another crash during startup on Android

* Adds new code file scp.cpp to Android build

* Adds orig files to gitignore

* Fixes behaviour of prefix_with_application_directory_path

* Enables redirection of logs to Android's logcat

* Fixes misspelled compiler directive
2019-12-23 10:43:35 +01:00
Dimitris Panokostas
8b15040881 Bumped to v3.0.11 2019-12-15 23:33:16 +01:00
Dimitris Panokostas
26cc2e3d32 Old border sprite hack disabled.
Sync with latest WinUAE sources
2019-12-15 23:32:45 +01:00
Dimitris Panokostas
bc8afd8f0b Fixed CD32 emulation would not start after 3.0.7 #556 2019-12-15 14:10:16 +01:00
Dimitris Panokostas
b4caddc088 Added scp.cpp in CMakeLists 2019-12-14 22:45:56 +01:00
Dimitris Panokostas
c7e8b6cd05 Fixed scp Makefile reference 2019-12-14 13:21:53 +01:00
Dimitris Panokostas
92e79abef3 Bumped version to v3.0.10 2019-12-14 13:17:48 +01:00
Dimitris Panokostas
5d1edbaefa Implemented support for SCP images #555 2019-12-14 13:17:13 +01:00
Dimitris Panokostas
1df2751f13 Bumped version to v3.0.9 2019-12-13 00:06:44 +01:00
Dimitris Panokostas
074d759126 Implemented better support for IPAC controllers
- Allows 2 joysticks to be recognized on one keyboard plugged in, these can be selected in the options
- You can now play 2-player amiga games with an iPac arcade cabinet (using retroarch mapping)
- Allows a generic setting which overrides the mouse speed for all games, this can be changed in amiberry.conf using "input_default_mouse_speed=45", the default is 100 as before.
- When using keyboards as joysticks, often the joysticks also pressed keys and caused two inputs across varying games, a new option has been added to amiberry.conf so that these keypresses are ignored if on "input_keyboard_as_joystick_stop_keypresses=yes", the default is false as before.
This is needed because playing 2-player kick off 2, the player 2 joystick was mapped as "up" to "r", which meant it kept triggering a Replay when the user pressed up
2019-12-13 00:05:47 +01:00
Dimitris Panokostas
8b38f48b3f Fixed comments 2019-12-12 22:35:13 +01:00
Dimitris Panokostas
491d86678a Fix identation 2019-12-12 22:35:03 +01:00
Dimitris Panokostas
c2e3e76f0b Improvements for #542
Don't attempt to get Joystick Axis or Button if it's not mapped (set to -1)
2019-12-11 23:53:32 +01:00
Dimitris Panokostas
560fb7d925 Formatting fixes in amiberry.cpp and amiberry_input.cpp 2019-12-11 23:10:13 +01:00
Dimitris Panokostas
8c545c2264 Ignore .user files 2019-12-11 23:02:09 +01:00
Dimitris Panokostas
8393b091c5 Updated VisualGDB project settings 2019-12-11 23:01:31 +01:00
Dimitris Panokostas
8d0061262e Added LePotato Libre Computer target 2019-12-11 14:59:04 +01:00
Dimitris Panokostas
269afdd6d4 Use the first available joystick with Axes/Buttons for GUI control, instead of Joystick 0 always 2019-12-09 18:58:27 +01:00
Dimitris Panokostas
c40fad4f5a Bumped version to v3.0.8 2019-12-09 18:16:57 +01:00
Dimitris Panokostas
de7d4ef617 More fixes for #542: Some joysticks have no Axes or Buttons, skip those 2019-12-09 18:15:05 +01:00
Dimitris Panokostas
fbc0149be9 Generate better partition HDF default geometry if size is >=1000M. 2019-12-09 18:00:22 +01:00