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include/teampandory/fudgepack Fudgepack. Heavily influenced by PSXPackager, but as a simplified C++ implementation 2026-04-05 21:24:42 +02:00
resources Fudgepack. Heavily influenced by PSXPackager, but as a simplified C++ implementation 2026-04-05 21:24:42 +02:00
src port the c# zlib deflater. produced pbps are now byte-for-byte identical to psxpackager 2026-04-06 12:50:27 +02:00
LICENSE Fudgepack. Heavily influenced by PSXPackager, but as a simplified C++ implementation 2026-04-05 21:24:42 +02:00
meson.build port the c# zlib deflater. produced pbps are now byte-for-byte identical to psxpackager 2026-04-06 12:50:27 +02:00
README.md Fudgepack. Heavily influenced by PSXPackager, but as a simplified C++ implementation 2026-04-05 21:24:42 +02:00

fudgepack

fudgepack is a C++/Meson PlayStation PBP packer and extractor, modelled on the library-first layout used by retroscrape and threepack.

Current scope:

  • pack .bin, .img, .iso, .cue, .m3u, .zip, .7z, and .rar inputs into PSP .PBP
  • merge multi-bin cue sheets before packing
  • write multi-disc PBPs from .m3u
  • extract .PBP back to .bin + .cue
  • library API with a thin CLI front-end

Example:

fudgepack pack -i "Final Fantasy VII.m3u" -o out/
fudgepack extract -i "Final Fantasy VII.pbp" -o out/