ppsspp/Core/FileSystems/VirtualDiscFileSystem.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "Core/FileSystems/FileSystem.h"
#include "Core/FileSystems/DirectoryFileSystem.h"
class VirtualDiscFileSystem: public IFileSystem {
public:
VirtualDiscFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~VirtualDiscFileSystem();
void DoState(PointerWrap &p);
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
size_t SeekFile(u32 handle, s32 position, FileMove type);
size_t ReadFile(u32 handle, u8 *pointer, s64 size);
void CloseFile(u32 handle);
PSPFileInfo GetFileInfo(std::string filename);
bool OwnsHandle(u32 handle);
bool GetHostPath(const std::string &inpath, std::string &outpath);
std::vector<PSPFileInfo> GetDirListing(std::string path);
// unsupported operations
size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
bool MkDir(const std::string &dirname);
bool RmDir(const std::string &dirname);
int RenameFile(const std::string &from, const std::string &to);
bool RemoveFile(const std::string &filename);
private:
void LoadFileListIndex();
int getFileListIndex(std::string& fileName);
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int getFileListIndex(u32 accessBlock, u32 accessSize, bool blockMode = false);
std::string GetLocalPath(std::string localpath);
typedef void *HandlerLibrary;
typedef int HandlerHandle;
typedef s64 HandlerOffset;
typedef void (*HandlerLogFunc)(HandlerHandle fd, int level, const char *msg);
// The primary purpose of handlers is to make it easier to work with large archives.
// However, they have other uses as well, such as patching individual files.
struct Handler {
Handler(const char *filename);
~Handler();
HandlerLibrary library;
bool (*Init)(HandlerLogFunc logger);
void (*Shutdown)();
HandlerHandle (*Open)(const char *basePath, const char *filename);
HandlerOffset (*Seek)(HandlerHandle handle, HandlerOffset offset, FileMove origin);
HandlerOffset (*Read)(HandlerHandle handle, void *data, HandlerOffset size);
void (*Close)(HandlerHandle handle);
};
struct HandlerFileHandle {
Handler *handler;
HandlerHandle handle;
bool Open(std::string& basePath, std::string& fileName, FileAccess access) {
// Ignore access, read only.
handle = handler->Open(basePath.c_str(), fileName.c_str());
return handle > 0;
}
size_t Read(u8 *data, s64 size) {
return (size_t)handler->Read(handle, data, size);
}
size_t Seek(s32 position, FileMove type) {
return (size_t)handler->Seek(handle, position, type);
}
void Close() {
handler->Close(handle);
}
};
typedef enum { VFILETYPE_NORMAL, VFILETYPE_LBN, VFILETYPE_ISO } VirtualFileType;
struct OpenFileEntry {
DirectoryFileHandle hFile;
HandlerFileHandle handler;
VirtualFileType type;
u32 fileIndex;
u32 curOffset;
u32 startOffset; // only used by lbn files
u32 size; // only used by lbn files
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
IHandleAllocator *hAlloc;
std::string basePath;
typedef struct {
std::string fileName;
u32 firstBlock;
u32 totalSize;
} FileListEntry;
std::vector<FileListEntry> fileList;
u32 currentBlockIndex;
std::map<std::string, Handler> handlers;
};