ppsspp/GPU/Debugger/Debugger.cpp

148 lines
3.5 KiB
C++
Raw Normal View History

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Log.h"
#include "GPU/GPU.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Debugger/Stepping.h"
namespace GPUDebug {
static bool active = false;
static bool inited = false;
static BreakNext breakNext = BreakNext::NONE;
static int breakAtCount = -1;
2018-12-01 06:26:35 -08:00
static int primsLastFrame = 0;
static int primsThisFrame = 0;
static int thisFlipNum = 0;
static void Init() {
if (!inited) {
GPUBreakpoints::Init();
Core_ListenStopRequest(&GPUStepping::ForceUnpause);
inited = true;
}
}
void SetActive(bool flag) {
Init();
active = flag;
if (!active) {
breakNext = BreakNext::NONE;
breakAtCount = -1;
GPUStepping::ResumeFromStepping();
}
}
bool IsActive() {
return active;
}
void SetBreakNext(BreakNext next) {
SetActive(true);
breakNext = next;
breakAtCount = -1;
if (next == BreakNext::TEX) {
GPUBreakpoints::AddTextureChangeTempBreakpoint();
} else if (next == BreakNext::PRIM || next == BreakNext::COUNT) {
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_PRIM, true);
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
2018-10-01 11:40:21 +09:00
} else if (next == BreakNext::CURVE) {
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
}
GPUStepping::ResumeFromStepping();
}
void SetBreakCount(int c, bool relative) {
if (relative) {
breakAtCount = primsThisFrame + c;
} else {
breakAtCount = c;
}
}
static bool IsBreakpoint(u32 pc, u32 op) {
if (breakNext == BreakNext::OP) {
return true;
} else if (breakNext == BreakNext::COUNT) {
return primsThisFrame == breakAtCount;
} else {
return GPUBreakpoints::IsBreakpoint(pc, op);
}
}
void NotifyCommand(u32 pc) {
if (!active)
return;
u32 op = Memory::ReadUnchecked_U32(pc);
2018-12-01 06:26:35 -08:00
u32 cmd = op >> 24;
if (thisFlipNum != gpuStats.numFlips) {
primsLastFrame = primsThisFrame;
primsThisFrame = 0;
thisFlipNum = gpuStats.numFlips;
}
if (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE) {
primsThisFrame++;
}
if (IsBreakpoint(pc, op)) {
GPUBreakpoints::ClearTempBreakpoints();
auto info = gpuDebug->DissassembleOp(pc);
NOTICE_LOG(G3D, "Waiting at %08x, %s", pc, info.desc.c_str());
GPUStepping::EnterStepping();
}
}
void NotifyDraw() {
if (!active)
return;
if (breakNext == BreakNext::DRAW) {
NOTICE_LOG(G3D, "Waiting at a draw");
GPUStepping::EnterStepping();
}
}
void NotifyDisplay(u32 framebuf, u32 stride, int format) {
if (!active)
return;
if (breakNext == BreakNext::FRAME) {
// This should work fine, start stepping at the first op of the new frame.
breakNext = BreakNext::OP;
}
}
void NotifyTextureAttachment(u32 texaddr) {
if (!active)
return;
}
2018-12-01 06:26:35 -08:00
int PrimsThisFrame() {
return primsThisFrame;
}
int PrimsLastFrame() {
return primsLastFrame;
}
}