ppsspp/Core/MIPS/x86/CompVFPU.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "../../MemMap.h"
#include "../../Config.h"
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#include "../MIPSAnalyst.h"
#include "Core/Reporting.h"
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#include "Jit.h"
#include "../MIPSVFPUUtils.h"
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#include "RegCache.h"
// VERY UNFINISHED!
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// All functions should have CONDITIONAL_DISABLE, so we can narrow things down to a file quickly.
// Currently known non working ones should have DISABLE.
// #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; }
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#define CONDITIONAL_DISABLE ;
#define DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; }
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#define _RS ((op>>21) & 0x1F)
#define _RT ((op>>16) & 0x1F)
#define _RD ((op>>11) & 0x1F)
#define _FS ((op>>11) & 0x1F)
#define _FT ((op>>16) & 0x1F)
#define _FD ((op>>6 ) & 0x1F)
#define _POS ((op>>6 ) & 0x1F)
#define _SIZE ((op>>11 ) & 0x1F)
using namespace Gen;
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namespace MIPSComp
{
static const float one = 1.0f;
static const float minus_one = -1.0f;
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static const float zero = 0.0f;
const u32 GC_ALIGNED16( noSignMask[4] ) = {0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
const u32 GC_ALIGNED16( signBitLower[4] ) = {0x80000000, 0, 0, 0};
void Jit::Comp_VPFX(u32 op)
{
CONDITIONAL_DISABLE;
int data = op & 0xFFFFF;
int regnum = (op >> 24) & 3;
switch (regnum) {
case 0: // S
js.prefixS = data;
js.prefixSFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 1: // T
js.prefixT = data;
js.prefixTFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 2: // D
js.prefixD = data;
js.prefixDFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
}
}
void Jit::ApplyPrefixST(u8 *vregs, u32 prefix, VectorSize sz) {
if (prefix == 0xE4) return;
int n = GetNumVectorElements(sz);
u8 origV[4];
static const float constantArray[8] = {0.f, 1.f, 2.f, 0.5f, 3.f, 1.f/3.f, 0.25f, 1.f/6.f};
for (int i = 0; i < n; i++)
origV[i] = vregs[i];
for (int i = 0; i < n; i++)
{
int regnum = (prefix >> (i*2)) & 3;
int abs = (prefix >> (8+i)) & 1;
int negate = (prefix >> (16+i)) & 1;
int constants = (prefix >> (12+i)) & 1;
// Unchanged, hurray.
if (!constants && regnum == i && !abs && !negate)
continue;
// This puts the value into a temp reg, so we won't write the modified value back.
vregs[i] = fpr.GetTempV();
fpr.MapRegV(vregs[i], MAP_NOINIT | MAP_DIRTY);
if (!constants) {
// Prefix may say "z, z, z, z" but if this is a pair, we force to x.
// TODO: But some ops seem to use const 0 instead?
if (regnum >= n) {
ERROR_LOG(CPU, "Invalid VFPU swizzle: %08x / %d", prefix, sz);
Reporting::ReportMessage("Invalid VFPU swizzle: %08x / %d", prefix, sz);
regnum = 0;
}
MOVSS(fpr.VX(vregs[i]), fpr.V(origV[regnum]));
if (abs) {
ANDPS(fpr.VX(vregs[i]), M((void *)&noSignMask));
}
} else {
MOVSS(fpr.VX(vregs[i]), M((void *)&constantArray[regnum + (abs<<2)]));
}
if (negate)
XORPS(fpr.VX(vregs[i]), M((void *)&signBitLower));
// TODO: This probably means it will swap out soon, inefficiently...
fpr.ReleaseSpillLockV(vregs[i]);
}
}
void Jit::GetVectorRegsPrefixD(u8 *regs, VectorSize sz, int vectorReg) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
GetVectorRegs(regs, sz, vectorReg);
if (js.prefixD == 0)
return;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
// Hopefully this is rare, we'll just write it into a reg we drop.
if (js.VfpuWriteMask(i))
regs[i] = fpr.GetTempV();
}
}
void Jit::ApplyPrefixD(const u8 *vregs, VectorSize sz) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
if (!js.prefixD) return;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
if (js.VfpuWriteMask(i))
continue;
int sat = (js.prefixD >> (i * 2)) & 3;
if (sat == 1)
{
fpr.MapRegV(vregs[i], MAP_DIRTY);
MAXSS(fpr.VX(vregs[i]), M((void *)&zero));
MINSS(fpr.VX(vregs[i]), M((void *)&one));
}
else if (sat == 3)
{
fpr.MapRegV(vregs[i], MAP_DIRTY);
MAXSS(fpr.VX(vregs[i]), M((void *)&minus_one));
MINSS(fpr.VX(vregs[i]), M((void *)&one));
}
}
}
// Vector regs can overlap in all sorts of swizzled ways.
// This does allow a single overlap in sregs[i].
bool IsOverlapSafeAllowS(int dreg, int di, int sn, u8 sregs[], int tn = 0, u8 tregs[] = NULL)
{
for (int i = 0; i < sn; ++i)
{
if (sregs[i] == dreg && i != di)
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return false;
}
for (int i = 0; i < tn; ++i)
{
if (tregs[i] == dreg)
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return false;
}
// Hurray, no overlap, we can write directly.
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return true;
}
bool IsOverlapSafe(int dreg, int di, int sn, u8 sregs[], int tn = 0, u8 tregs[] = NULL)
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{
return IsOverlapSafeAllowS(dreg, di, sn, sregs, tn, tregs) && sregs[di] != dreg;
}
static u32 GC_ALIGNED16(ssLoadStoreTemp);
void Jit::Comp_SV(u32 op) {
CONDITIONAL_DISABLE;
s32 imm = (signed short)(op&0xFFFC);
int vt = ((op >> 16) & 0x1f) | ((op & 3) << 5);
int rs = _RS;
switch (op >> 26)
{
case 50: //lv.s // VI(vt) = Memory::Read_U32(addr);
{
gpr.BindToRegister(rs, true, false);
fpr.MapRegV(vt, MAP_NOINIT);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg src;
if (safe.PrepareRead(src, 4))
{
MOVSS(fpr.VX(vt), safe.NextFastAddress(0));
}
if (safe.PrepareSlowRead((void *) &Memory::Read_U32))
{
MOV(32, M((void *)&ssLoadStoreTemp), R(EAX));
MOVSS(fpr.VX(vt), M((void *)&ssLoadStoreTemp));
}
safe.Finish();
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
case 58: //sv.s // Memory::Write_U32(VI(vt), addr);
{
gpr.BindToRegister(rs, true, true);
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
fpr.MapRegV(vt, 0);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg dest;
if (safe.PrepareWrite(dest, 4))
{
MOVSS(safe.NextFastAddress(0), fpr.VX(vt));
}
if (safe.PrepareSlowWrite())
{
MOVSS(M((void *)&ssLoadStoreTemp), fpr.VX(vt));
safe.DoSlowWrite((void *) &Memory::Write_U32, M((void *)&ssLoadStoreTemp), 0);
}
safe.Finish();
fpr.ReleaseSpillLocks();
gpr.UnlockAll();
}
break;
default:
DISABLE;
}
}
void Jit::Comp_SVQ(u32 op)
{
CONDITIONAL_DISABLE;
int imm = (signed short)(op&0xFFFC);
int vt = (((op >> 16) & 0x1f)) | ((op&1) << 5);
int rs = _RS;
switch (op >> 26)
{
case 54: //lv.q
{
gpr.BindToRegister(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
fpr.MapRegsV(vregs, V_Quad, MAP_DIRTY | MAP_NOINIT);
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JitSafeMem safe(this, rs, imm);
safe.SetFar();
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OpArg src;
if (safe.PrepareRead(src, 16))
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{
// Just copy 4 words the easiest way while not wasting registers.
for (int i = 0; i < 4; i++)
MOVSS(fpr.VX(vregs[i]), safe.NextFastAddress(i * 4));
}
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if (safe.PrepareSlowRead((void *) &Memory::Read_U32))
{
for (int i = 0; i < 4; i++)
{
safe.NextSlowRead((void *) &Memory::Read_U32, i * 4);
MOV(32, M((void *)&ssLoadStoreTemp), R(EAX));
MOVSS(fpr.VX(vregs[i]), M((void *)&ssLoadStoreTemp));
}
}
safe.Finish();
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
case 62: //sv.q
{
gpr.BindToRegister(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
fpr.MapRegsV(vregs, V_Quad, 0);
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JitSafeMem safe(this, rs, imm);
safe.SetFar();
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OpArg dest;
if (safe.PrepareWrite(dest, 16))
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{
for (int i = 0; i < 4; i++)
MOVSS(safe.NextFastAddress(i * 4), fpr.VX(vregs[i]));
}
if (safe.PrepareSlowWrite())
{
for (int i = 0; i < 4; i++)
{
MOVSS(M((void *)&ssLoadStoreTemp), fpr.VX(vregs[i]));
safe.DoSlowWrite((void *) &Memory::Write_U32, M((void *)&ssLoadStoreTemp), i * 4);
}
}
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safe.Finish();
fpr.ReleaseSpillLocks();
gpr.UnlockAll();
}
break;
default:
DISABLE;
break;
}
}
void Jit::Comp_VVectorInit(u32 op) {
CONDITIONAL_DISABLE;
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if (js.HasUnknownPrefix())
DISABLE;
switch ((op >> 16) & 0xF)
{
case 6: // v=zeros; break; //vzero
MOVSS(XMM0, M((void *) &zero));
break;
case 7: // v=ones; break; //vone
MOVSS(XMM0, M((void *) &one));
break;
default:
DISABLE;
break;
}
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, _VD);
fpr.MapRegsV(dregs, sz, MAP_NOINIT | MAP_DIRTY);
for (int i = 0; i < n; ++i)
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MOVSS(fpr.VX(dregs[i]), R(XMM0));
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VDot(u32 op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
// TODO: Force read one of them into regs? probably not.
u8 sregs[4], tregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, V_Single, _VD);
X64Reg tempxreg = XMM0;
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if (IsOverlapSafe(dregs[0], 0, n, sregs, n, tregs))
{
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
tempxreg = fpr.VX(dregs[0]);
}
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// Need to start with +0.0f so it doesn't result in -0.0f.
XORPS(tempxreg, R(tempxreg));
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for (int i = 0; i < n; i++)
{
// sum += s[i]*t[i];
MOVSS(XMM1, fpr.V(sregs[i]));
MULSS(XMM1, fpr.V(tregs[i]));
ADDSS(tempxreg, R(XMM1));
}
if (!fpr.V(dregs[0]).IsSimpleReg(tempxreg))
{
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
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MOVSS(fpr.V(dregs[0]), tempxreg);
}
ApplyPrefixD(dregs, V_Single);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VecDo3(u32 op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
void (XEmitter::*xmmop)(X64Reg, OpArg) = NULL;
switch (op >> 26)
{
case 24: //VFPU0
switch ((op >> 23)&7)
{
case 0: // d[i] = s[i] + t[i]; break; //vadd
xmmop = &XEmitter::ADDSS;
break;
case 1: // d[i] = s[i] - t[i]; break; //vsub
xmmop = &XEmitter::SUBSS;
break;
case 7: // d[i] = s[i] / t[i]; break; //vdiv
xmmop = &XEmitter::DIVSS;
break;
}
break;
case 25: //VFPU1
switch ((op >> 23)&7)
{
case 0: // d[i] = s[i] * t[i]; break; //vmul
xmmop = &XEmitter::MULSS;
break;
}
break;
}
if (xmmop == NULL)
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, sz, _VD);
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
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if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs, n, tregs))
{
// On 32-bit we only have 6 xregs for mips regs, use XMM0/XMM1 if possible.
if (i < 2)
tempxregs[i] = (X64Reg) (XMM0 + i);
else
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
}
for (int i = 0; i < n; ++i)
(this->*xmmop)(tempxregs[i], fpr.V(tregs[i]));
for (int i = 0; i < n; ++i)
{
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VV2Op(u32 op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs))
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
// Warning: sregs[i] and tempxregs[i] may be the same reg.
// Helps for vmov, hurts for vrcp, etc.
for (int i = 0; i < n; ++i)
{
switch ((op >> 16) & 0x1f)
{
case 0: // d[i] = s[i]; break; //vmov
// Probably for swizzle.
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
break;
case 1: // d[i] = fabsf(s[i]); break; //vabs
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
ANDPS(tempxregs[i], M((void *)&noSignMask));
break;
case 2: // d[i] = -s[i]; break; //vneg
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
XORPS(tempxregs[i], M((void *)&signBitLower));
break;
case 4: // if (s[i] < 0) d[i] = 0; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat0
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
// TODO: Doesn't handle NaN correctly.
MAXSS(tempxregs[i], M((void *)&zero));
MINSS(tempxregs[i], M((void *)&one));
break;
case 5: // if (s[i] < -1.0f) d[i] = -1.0f; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat1
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
// TODO: Doesn't handle NaN correctly.
MAXSS(tempxregs[i], M((void *)&minus_one));
MINSS(tempxregs[i], M((void *)&one));
break;
case 16: // d[i] = 1.0f / s[i]; break; //vrcp
MOVSS(XMM0, M((void *)&one));
DIVSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], R(XMM0));
break;
case 17: // d[i] = 1.0f / sqrtf(s[i]); break; //vrsq
SQRTSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], M((void *)&one));
DIVSS(tempxregs[i], R(XMM0));
break;
case 18: // d[i] = sinf((float)M_PI_2 * s[i]); break; //vsin
DISABLE;
break;
case 19: // d[i] = cosf((float)M_PI_2 * s[i]); break; //vcos
DISABLE;
break;
case 20: // d[i] = powf(2.0f, s[i]); break; //vexp2
DISABLE;
break;
case 21: // d[i] = logf(s[i])/log(2.0f); break; //vlog2
DISABLE;
break;
case 22: // d[i] = sqrtf(s[i]); break; //vsqrt
SQRTSS(tempxregs[i], fpr.V(sregs[i]));
ANDPS(tempxregs[i], M((void *)&noSignMask));
break;
case 23: // d[i] = asinf(s[i] * (float)M_2_PI); break; //vasin
DISABLE;
break;
case 24: // d[i] = -1.0f / s[i]; break; // vnrcp
MOVSS(XMM0, M((void *)&minus_one));
DIVSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], R(XMM0));
break;
case 26: // d[i] = -sinf((float)M_PI_2 * s[i]); break; // vnsin
DISABLE;
break;
case 28: // d[i] = 1.0f / expf(s[i] * (float)M_LOG2E); break; // vrexp2
DISABLE;
break;
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Mftv(u32 op) {
CONDITIONAL_DISABLE;
int imm = op & 0xFF;
int rt = _RT;
switch ((op >> 21) & 0x1f)
{
case 3: //mfv / mfvc
// rt = 0, imm = 255 appears to be used as a CPU interlock by some games.
if (rt != 0) {
if (imm < 128) { //R(rt) = VI(imm);
fpr.StoreFromRegisterV(imm);
gpr.BindToRegister(rt, false, true);
MOV(32, gpr.R(rt), fpr.V(imm));
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc
// In case we have a saved prefix.
FlushPrefixV();
gpr.BindToRegister(rt, false, true);
MOV(32, gpr.R(rt), M(&currentMIPS->vfpuCtrl[imm - 128]));
} else {
//ERROR - maybe need to make this value too an "interlock" value?
_dbg_assert_msg_(CPU,0,"mfv - invalid register");
}
}
break;
case 7: //mtv
if (imm < 128) {
fpr.StoreFromRegisterV(imm);
gpr.BindToRegister(rt, true, false);
MOV(32, fpr.V(imm), gpr.R(rt));
// VI(imm) = R(rt);
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc //currentMIPS->vfpuCtrl[imm - 128] = R(rt);
gpr.BindToRegister(rt, true, false);
MOV(32, M(&currentMIPS->vfpuCtrl[imm - 128]), gpr.R(rt));
// TODO: Optimization if rt is Imm?
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
} else {
//ERROR
_dbg_assert_msg_(CPU,0,"mtv - invalid register");
}
break;
default:
DISABLE;
}
}
void Jit::Comp_Vmtvc(u32 op) {
CONDITIONAL_DISABLE;
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
fpr.MapRegV(vs, 0);
MOVSS(M(&currentMIPS->vfpuCtrl[imm - 128]), fpr.VX(vs));
fpr.ReleaseSpillLocks();
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
}
}
void Jit::Comp_Vmmov(u32 op) {
CONDITIONAL_DISABLE;
// TODO: This probably ignores prefixes?
if (js.MayHavePrefix())
DISABLE;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 sregs[16], dregs[16];
GetMatrixRegs(sregs, sz, _VS);
GetMatrixRegs(dregs, sz, _VD);
// TODO: gas doesn't allow overlap, what does the PSP do?
// Potentially detect overlap or the safe direction to move in, or just DISABLE?
// This is very not optimal, blows the regcache everytime.
u8 tempregs[16];
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = (u8) fpr.GetTempV();
fpr.MapRegV(temp, MAP_NOINIT | MAP_DIRTY);
MOVSS(fpr.VX(temp), fpr.V(sregs[a * 4 + b]));
fpr.StoreFromRegisterV(temp);
tempregs[a * 4 + b] = temp;
}
}
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = tempregs[a * 4 + b];
fpr.MapRegV(temp, 0);
MOVSS(fpr.V(dregs[a * 4 + b]), fpr.VX(temp));
}
}
fpr.ReleaseSpillLocks();
}
}